Well this is with the final battle revised and changed. I added 2 short cut scenes where you can just sit and relax. It is not yet finished but that's a demo that you can see. Hope that you enjoy. again please post any comments. Please rate this. =D hope yall enjoy!!!
I removed campaign ID 1524, use the update form for your next edit.
Posted on 10/26/04 @ 12:00 AM
I was looking for a good campaign in AoK to play, and taking this campaign on name value I thought I'd give it a try. Sadly I'm playing The Kings Best Men at the same time as this one, and it makes it look really bad. Either way it is bad, for several reasons.
The author is lacking in much designing knowledge. The instructions are baffling at best, and the English makes no sense. Only one messed up bitmap, no use of the "display as objective" trigger so you never know what to do... The first scenario is ok, but poor at best. The map looks odd and the playabilty isn't great.
The next two scenarios are cutscenes, fairly poorly done. You can see your unit visisbly in a bush. The third is a short cutscene that could have been part of the last scenario.
The last scenario is a messed up battle, it will lag horridly on any slightly old computer, frame rate almost non existant. Gameplay is awful either way, it is just a case of putting twenty times too many units on the map, and it is difficult to use any of them at all. I just gave up, it wasn't worth playing.
Posted on 10/29/04 @ 12:00 AM
This is a four scenario historical/fantasy campaign about King Arthur.
Playability: The campaign is only really two scenarios, and the last scenario is very, very laggy because of a large number of units. The scale of the battle needs to be reduced; it does nothing to improve playability to have such huge numbers. The first cutscene is a little too straight forward, just an enemy attacking and killing a town. Try to make it more advanced, like the opening cutscene in Tamerlane (not that good though, that would be very hard to top). The second cutscene would make a good intro for #4, but is not worthy of its own scenario.
Balance: The difficulty is okay, but there isn’t enough to do in this campaign to give it a good score. The large numbers of enemy units once again lowers the score.
Creativity: A quite popular story, so to be any good this campaign needs to take an original perspective or just excel above the rest. It fails to do this, and the designer needs to take some time out to learn some more advanced skills, which are necessary to develop good new tricks using triggers.
Map Design: Although not especially bad, the town in the first scenario doesn’t “look right” (very long straight walls, you have 2 villagers but must go miles to get wood). A fairly random look but no eye candy. Try having close study of the best maps, and learn the right “formula” to getting impressive looking maps.
Story: The story is not that bad, but a few careless spelling/grammar mistakes and a lack of dialogue during the scenario deny it a 4. This can be fixed fairly easily.