This is a single-scenario campaign in which you play as the Romans trying to crush various barbarian tribes.
I derived some entertainment from this as it is quite fun to do the whole plundering, killing and destroying thing but in truth it is not too much of a challenge. I played on hard and at no time did I feel there could ever be
any outcome other than my victory. You have several enemies to defeat but they scarcely attack your base, and when they do, in one of the characteristic quirks of the AI it is generally ships attacking your walls. In addition, the map is rich in resources, and whilst you start in Imperial,
most of your enemies start in Dark or Feudal Age. The standard conquest objective is shown only in the Scouts section and should be moved to the Objectives screen. I did not encounter any bugs.
I can only reiterate what I stated above that this campaign is too easy. It could have been made harder by starting all players in the same age, making the enemies more aggressive, reducing the amount of gold etc. As it is, you
can build up a strong force at your leisure. By the time I reached most of the enemy camps, although there were a few hero units, they offered little resistance and I hardly needed to replenish my forces at all.
There was not a great deal of creativity other than the map which is referred to below.
MAP DESIGN (4)
The map is OK, depicting most of Europe and north Africa, largely the extent of the Roman Empire. It is definitely superior to a random map.
Designers lose relatively easy marks in this category. There is minimal history, no instructions and no hints. As stated above, the objective is not in the correct place for objectives (even if it is fairly easy to work out). The only virtue of this minimalist approach is that one reduces the likelihood of spelling or grammatical mistakes, but even so it is not difficult to come up with something.
In summary, it is hard to recommend this campaign for anything in particular. It is not an unpleasant way to wile away an idle hour but it is unlikely to set your pulse racing or your heart aflutter. There is a good choice of map and if the author wishes to develop other aspects of scenario design, he or she should look around AoKH's Scenario Design forum where there is lots of SD information, helpful people, links to other websites
with design tips, and download some of the 'Best' campaigns to be inspired.