Author |
File Description |
Dutchman93 |
Posted on 09/06/14 @ 01:55 PM (updated 09/24/14)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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This is the my version of Age of Empires 2: the Forgotten Empires.
How to instal:
Step 1:
To use this mod, you will have to install the forgotten empires.
Step 2:
replace the data folder in the games map and enjoy.
Step 3:
to make the new civs available in-game, replace the XML file Age_x2
Version 1.0:
- Franks now have Bloodlines.
- Mongols recieved Ring Archer Armor and Chain Boarding Armor
- Britons recieved Thumb Ring
- The Imperial Camel is no longer a civ bonus for the Indians. Some other civs can use it as well. Download the mod to see which civs can.
- Janissary hitpoints and attack returned to values of Age of Kings.
New Civs added:
- Romans
- Russians
New technologies Added:
- Literacy
- Landownership
- Marksmanship
- Marching
- Royal Emissaries
- Improved Spears
- Pogroms (Russians)
- Tsar Defenses (Russians)
- War Tactics (Romans)
- Fieldmarshals (Romans)
New units Added:
- Legionary (Romans)
- Centurion (Romans)
- Cossack(Russians)
To do list:
- A unique unit for the Dutch (could use some help with that)
- Bug fixes for the Cossack
- AI changes so the new techs will be used by the AI
Version 1.1:
- Bugfixes
- Russians and Romans are now fixed
- Camel Training added
- Keep and Bombard Tower Added to Slavs/Russians.
To do List:
-AI files for new civs
-Dutch will be featured in version 1.2
Version 1.2:
-Bugfixes
-Goths recieve Plate Mail Armor
-Dutch Civ added
New Units added:
-Sea Beggar (Dutch) added
(credits go to Monsterslayer, levy swordsman was just what I was looking for. Created the icon myself.)
New Technologies added:
-Battleships (Dutch)
-Tower Guards (Dutch)
To do list:
-AI files for the new civs
-Campaigns
Campaigns announcement:
I'm currently working on three campaigns to be added. maybe more to be added in the future
1) William of Orange fighting the Spanish. Force the Spanish to leave the Lower Lands. Support William in his task to defeat the Spanish.
2) Fight with Charlemange in his effort to conquer europe.
3) Drive the mongols back over the steps with Tsar Ivan the Terrible. Conquer the crimea and defeat the Ottomans.
Hope you guys like it. Credits go to Age of Chivalry from which I added most of the stuff.
Preparations for version 1.3:
I want to add an african civ. I'm looking for black civilians and a graphic set to add. If someone has ideas about this, share your thoughts in the comments.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Dutchman93
File Author |
Posted on 09/15/14 @ 05:45 AM
I'm still improving. Hope to launch 1.2 very soon. I'm a bit stuck at modding the AI files. That will take some time. [Edited on 09/15/14 @ 06:07 AM]
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achitturi |
Posted on 09/16/14 @ 07:11 PM
So, how exactly is the tech name insulting Islam? |
Bala Arizalu |
Posted on 11/27/14 @ 06:08 AM
@Dutchman : If I can help, I can send the Dutch Voice (taken from AOE 3) to AOKH to improve your mod :D |
Dead_End |
Posted on 11/27/14 @ 06:35 AM
Please note that the AoKH Blacksmith is not intended to serve as a filehosting service for people looking to send files to each other. If you want to upload those files somewhere merely to send them to Dutchman93 I am sure there are loads of other websites available for that purpose.
- Blacksmith Administrator |
Bala Arizalu |
Posted on 11/27/14 @ 06:24 PM
All Right, I'm Understand. |
Dutchman93
File Author |
Posted on 12/09/14 @ 09:59 AM
Bala Arizalu, paste them on the communtity. maybe some other guys want to use it as well. Ill give you the credits if you paste them. |
Bala Arizalu |
Posted on 12/13/14 @ 11:01 PM
Here the Link : http://ge.tt/3fhEGs62 |
SonicBlade |
Posted on 01/11/15 @ 07:14 PM
Hey Dutchman! Good job working on this AOFE mod pack but I think you should remove the Romans and Russians and replace them with the Labanese and Romanians because we already got the Slavs and Italians and maybe you can have the Legionary be the second unique unit for the Byzantines while the Cossack can be the second unique unit for the slavs and we shall make sure that the Legionary is only available in the Byzantines tech tree while the Cossack is only available in the Slavs tech tree. However, if you need someone to voice the Romanian languages, have some people in these forums do them and have them send them to you. Also, make sure a man does the male dialogue while a woman does the female dialogue. The language for the Labanese can be the same as the Saracens since the Labanese spoke Arabic.[Edited on 01/11/15 @ 07:24 PM]
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SonicBlade |
Posted on 01/12/15 @ 02:17 PM
Also Dutchman! How about that the Dutch, Spanish, Italian, and Russian campaigns can be set somewhere during the 5th century to the 15th century instead of the times after the middle ages. Because AOE2 is mostly set during the middle ages and it's more recommended to have those campaigns that you're currently working on be set during the middle ages. However, for the Russian Campaign, it can be about the Russian Empire that happened during the medieval period. |
Dutchman93
File Author |
Posted on 03/01/15 @ 07:56 AM
Hi guys. Thanx for the tips. Still very busy getting the voices and triggers working for the campaigns. Will take me some months. I chose for some campaigns in the late 15th century because Age of Empires The conquerors expansion also featured some levels after 1500. I could combine the romans and byzantines together as one civ. I will think about it. Next update will feature Mahazona's Camel Archer. A unit with bonus damage to archers and cav archers, but weak to heavy cavalry and moderate infantry. I tested several new units. This one actually really added value to the game. If someone would be able to make a Heavy Camel Archer, that would be great. I'm not really a unit builder. I want to add 1-2 more units for all civs and feature 1-2 new technologies in the next update. I will post version 1.3 in a few months. Im thinking about adding an african civ with black civilians and a new graphic set. That's it. [Edited on 03/01/15 @ 09:57 AM]
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