First of all I have to thanks VonCorgath, with his Moria Scenario gave me the inspiration. The first scenario of the campaign is its, was already submited on AokH, i just took it and mod.
||Age of Empires II (2013): The Forgotten
|Number of scenarios:
Then thanks to scenario design faq of the community, very helpful.
So, those are the scenarios:
I. The fellowship of the Ring (Rivendel-Lothlorien)
II. The breaking of the fellowship (Amon Hen- Black gate-Fangorn)
III. Rohan (westfold-edoras)
IV. Helm's Deep
V. the window on the west (Ithilien, Osgiliath, Shelob's lair)
VI. The battle of Minas Tirith (Dunharrow, Paths of the Dead, Minas Tirith, Pelennor fields)*
VII. The end of all things (Black gate, Mount Doom)*
To enjoy the sound, set speed game to normal.
Sound are important, they improve the experience.
Put the file in the folder according to the extention:
.cpx => C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Scenario
.bmp => C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Scenario
.per/.ai => C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Script.AI
.mp3 => C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Sound\Scenario
I hope you enjoy.
*the VI and VII scenarios are not ready... i hope in a future they will. But you can play the first 5.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
I was really enjoying the first level (great use of sound!) until-
You've got a game-breaking moment here?
Maybe it's because I'm playing on Age2 HD.
At the mines of Moria- when I lose control of the Fellowship and they start walking around pacing- some of them walk pretty far away and no one really runs in the mines when they are attacked from the water. It happened 4 times in a row so I gave up.
Also, they are pacing in and out of the gate while they are discussing how they could open it. It kind of pulls you out. There needs to be a looped trigger that forces anyone from that team to head back towards the gate of Moria when they stray to far away. They get killed from the attacker from the water, and they also don't really run into the mine. Also, you need a LOCK GATE trigger on the Moria gate- until they unlock- because they keep walking into it!
I got an error message about a custom AI involving player 5 when I started your campaign- Did this part involve a custom AI? If so, where do I put the custom AI files in AGE HD? (I put them in the scenario folder).
Either way, I was enjoying your campaign a lot- if it's on my end, please upload to Steam workshop for AGe2 HD, if it's on your end- Please fix it and get back to me (Or let me fix it lol).
-Fellow LOTR fan.
[Edited on 03/03/15 @ 03:50 AM]
Don't forget to update the last 2 scenarios please! I can't wait to complete this awesome campaign. Way to go dude! :D
I might be inept clearly inept. I managed to get the campaign to show up, but with only the first of the scenarios in the campaign--there should be 5, right?. What did I do wrong? (all files are in the appropriate folders)
Edit: While I'm testing out the first (and only) scenario, I immediately got this message:
STD AI DM Fix\elite randomgame.per
ERR 5001: File Open Failed
Sounds like an AI file isn't opening... but that file wasn't in the download?
Thank for your comments. Many years are passed from the last time i played aoe, i was nostalgic, then I just reinstalled the game (Forgotten Empires) and downloaded the files, i played the campaign without any problem. So, i'll try to fix the problems reported with the first scenario, and i hope to create the last scenario, then i will upgrade the files. See you soon.