Players are separated by a line of rocks, and a single narrow strip of water. Blue, and red are the main players, but there are six more on the field. An even number of players is recommended with he minimum being 2.
If there are more than 2 players, it is advised that the additional players pick the colours green and purple, yellow and grey or teal and orange, due the nature of the advantages and triggers.
A few tips:
-When tax starts, it is not necessary to do any tribute, it is automatic with villager count, i.e the more villagers, the more tax.
-It is advised not to build any docks, they will be built for you upon the imperial age, otherwise you may obstruct allied dock creation.
-You can declare war on the players on your side of the map, but they give huge bonuses.
-If you see flags/flagged areas, do not build anything there.
-Do not build anything within 5 tiles of the bases of the players on your side.
-Try to not let any of your allied Warlords die, they keep the bonuses of that ally up.
Have fun, and leave a comment if/when you think of one.
I would like to say that this is my first trigger map. So any kind of criticism is very welcome, I would very much like to know if I'm doing something right or not.
[Edited on 09/24/14 @ 05:49 AM]
Posted on 10/01/14 @ 12:29 AM
If this is your first map, this is very nice indeed, but it needs more improvement:
- The map doesn't have any objectives, so I don't know what to do.
- your map design is nice, just need a little improvement.
- your trigger looks well , maybe you want to see some tutorial to improve your's a little :)
- The AI files is highly recommended. If you didn't know it yet, you might want to see the instruction.
[Edited on 10/01/14 @ 12:32 AM]
KingJr File Author
Posted on 10/07/14 @ 01:36 PM
Thanks for the comment, much appreciated.
-Are you saying that you don't know what to do with regards to the players on your side of the map or where to build, etc? Because it is a build and destroy, so you can build anywhere. I will put the tips into the objectives though.
-I am terrible at map design, so could you tell in what way, e.g extra trees/unusable objects/usable objects
-My triggers are messy, but they do all work. Not sure what you mean here.
-I was using the ai that came with the original game, they dont do too well with the water, so should I change they to be scripted to a map more like islands than rivers?