Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Camus Vortigern,The Destroyer

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Camus Vortigern,The Destroyer

Author File Description
thor1st
File Details
Version: The Conquerors
Style: Build and Destroy
Having a Life that Never Been Owned By the Other , Always Have Revenge For Murdered by Arrian family make her life Loneliness .Camus Once Vortigern People Who Want To Avenge His revenge State Arrian Cruel .

The Beginning of My Day .

Camus It Make Base In the East , But Before Making His country , he Must destroy Bandits .

From Indo Studio

Say if there's damage in Scenario
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
TKaniac Okay, I will admit that I am much too lazy to review this. Nonetheless, I feel obligated to share my opinion.

The grammar in the explanation was terrible, but I'll forgive that because I could still understand it and English is obviously not your native language.

Also, I really could have won the level without doing anything with my economy at all. Seriously, the secret (I'm not saying this because if someone plays this, I don't want to give it away) REALLY defeats the purpose.

A third thing, the mine should have come with a warning. I lost one of my precious LCav because the warning wasn't too clear.

Not bad though, as a whole. I find a LOT of stuff worse than this on Steam.
HELLKNIGHT61
Rating
2.2
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
"Camus Vortigern, The Destroyer" is a build and destroy type campaign which is about the revenge of Camus Vortigern from Arrian who killed the family of Camus Vortigern with its one episode.

Playability: 2-

I am really sorry because of giving this bad rating but unfortunately playability is not good. Because the enemy player is too passive. It develops too slow and it never attacks Camus Vortigern's buildings and units. It has some towers that have Murder Holes tech and attack Camus Vortigern's troops. Except these towers enemy player never attacks Camus Vortigen's units and buildings. It attacks only Camus Vortigen's troops to defend its country when its country is attacked by Camus Vortigen's troops. So this makes the game really easy to finish. Also there are lots of restrictions in this episode. For example: Real players can't build any castle or stable. So real players can't create any knights or throwing axemen in this episode but there is a little creative thing which makes playability from 1 to 2 points. There are some local people in the map. For example: Real players can get light cavalries, military units etc... from these local people by giving resources to these local people. So this thing sightly increases playability and creativity in this campaign.

Balance: 2-

The game is too easy. Because the enemy player behaves too passive like I said before. So the balance is not good. But there is a thing which makes balance from 1 to 2 points. Enemy player has 2 mangonels, lots of towers and a strong castle which has Murder Holes tech. So this situation makes enemy player more stable but that is not important for real players because of the passiveness of enemy player.

Creativity: 2+

The game is not very creative. The thing which players only do is training rams, light cavalries, foot units ( who can be achieved quickly by giving 800 food to one of local people ) and after doing these things attacking the bandit leader and the bandit castle but local people in this map makes the creativity from 1 to 2 points. For example: Real players can buy a mining camp in rich area to collect some gold and stone by giving gold to one of local people in this campaign.

Map Design: 3-

I think map design of this campaign is average like 2,5-3 points. The dirt roads, pine forest trees, the buildings and natural sources placed really good. So the map has good eye candy and its not a straight map. The parts which can be seen by real player in the map is realistic but the map is too simple. This means the map is not detailed. There are lack of terrain mixings in every part of this map. Most of place of the map which can be seen by real players is empty and simple. So I think the rating of map design is 3 points for this campaign. By the way there is a trigger trick in this map. Real players may lose the game if they write marco polo cheat because of one of object visible triggers in this map.

Story/Instructions: 2+

I think objectives part is enough for real players. It explains everything sufficently. So instructions part of this campaign is really good but story part is not same for real players. Because when real players start playing they won't encounter with any story in this campaign. This means there isn't any story in this campaign after starting to play this campaign. There are a few sentences only in this campaign which is about story after starting to play this campaign. Also the grammar of this campaign is terrible. For example: The history part doesn't obey English grammar rules in this campaign.

Additional Comments:

I don't recommend people downloading this campaign, because it is too easy because of the passiveness of enemy player. This campaign has to be developed more by its designer.

[Edited on 10/19/14 @ 09:28 AM]


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HGDL v0.8.0

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Rating
2.2
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:436
Favorites: [Who?]0
Size:720.58 KB
Added:09/27/14
Updated:10/02/14