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Downloads Home » Single Player Scenarios » LotR Helm's Deep v1

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LotR Helm's Deep v1

Author File Description
nite_dragoon17
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
Thanks for downloading Helm's Deep V1.

Players: 1
Difficulty: Medium-Hard

This is a simple scenario of Helm's Deep. It is pretty cahllenging and prevents people from cheating. (HEH HEH)

{TO INSTALL}

1. Put all .cpx in Campaign

2. Put .ai and .per in AI

3. Put all sound files in Sound/ Scenario

4. Run Age of Empires: The conquerers expansion and go to custom
campaign

Thx
night_dragoon

noobhelp@hotmail.com
www.geocities.com/noobhelp
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Stephen Richards
Official Reviewer
Rating
2.6
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions1.0
In this single-scenario fixed-force campaign, your objective is to withstand the attacks of the Urakai Orcs, protect your castle, and destroy them. The idea derives from JRR Tolkein's book, The Lord of the Rings: the Two Towers, which is somewhat in vogue at the moment in case you hadn't noticed.

PLAYABILITY (3)
It's OK but as long as you follow the author's solitary hint, it is very difficult to lose this scenario. This is because most of your enemies obligingly walk up to your gate and wait for you to kill them. A custom AI or more complex triggers might have been the answer here. This is the main problem but there are some niggles. I experienced some lag although it did not detract too much. The sound effects are repetitive and after a while they started to grate. (The fact that the battle cries seemed to me to be spoken with a Liverpudlian accent added a touch of surreality to proceedings.) On the plus side, the objective is clearly stated.

BALANCE (2)
As referred to above, once you adopt the correct strategy it is too easy (and repetitive). By the end I had large numbers of troops left, many of whom had been severely under-utilised. In fact, I'm surprised they hadn't handed in their cards and taken up accountancy or gardening.

CREATIVITY (3)
There was not much sign of creativity except in the map (see below). Although overused the sound effects were fine.

MAP DESIGN (4)
Although all the action takes part in a small section of the map, the design in that small part is actually not bad. At least, some thought went into it.

STORY/INSTRUCTIONS (1)
There is no story or instructions. The author may have assumed that everbody knows about LOTR but there are still a few of us who are ignorant of such things.

Unless you have a thing for Liverpudlian accents, or are a Tolkein-junkie desperate for your next fix, unfortunately I don't think this campaign has a great deal to recommend it. The author clearly has some knowledge of triggers, and an eye for design, and in order to develop this my standard advice is as follows: look around AoKH's Scenario Design forum where there is lots of SD information, helpful people, links to other websites with design tips, and download some of the 'Best of' campaigns at the Blacksmith to see how the experts do it.

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HGDL v0.8.0

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Rating
2.6
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions1.0
Statistics
Downloads:1,608
Favorites: [Who?]0
Size:292.52 KB
Added:11/11/04
Updated:11/14/04