Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Siege of Gallipoli

Siege of Gallipoli

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Author File Description
Glock18
File Details
Version: The Conquerors
Style: Build and Destroy
Screenshot:
Siege of Gallipoli

Well, this is my first uploaded scenario. I made it in around 4-5 hours.

You play as the Byzantines, starting in a fortified city called Gallipoli. Your objective is to construct and defend a Wonder for 200 years.

You face three opponents:
Attila the Hun's army, the Ostrogoths and the Turks.
They will attack your base regularly in the later game.
AuthorReviews   ( All | Comments Only | Reviews Only )
tgspy
Rating
2.2
Breakdown
Playability3.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Playability: 3
The overall gameplay was simple and concise, if but a little generic. The opponents lacked any ai, which made it feel like I was playing on a fortress map on deathmatch mode. It also seems they start out with so few resources that it takes quite a while for them to actually produce any units.

Balance: 2
The balance reminded me of a deathmatch match on a fortress map; just wall yourself in, build a lot of towers and castles, and sit back and watch your army prosper. The enemies lacked any ai, so it was mostly predictable. They also started out with very small forts, besides green, which made it very easy to knock them out early on in the game.

Creativity: 2
As this was your first map, I can see that the creativity is a bit lacking. Nothing new to offer in the form of tricks or cool features, and the overall scenario felt very much like a random match

Map Design: 3
This seems to be built off a random map, with very few major changes to the terrain. There is practically no terrain mixing, but the style reminds me of the ES campaigns so I give credit to that. One issue I have is in some parts where the terrain is mixed, it does not contrast or stitch together very well with the rest of the terrain. One such part is right outside your starting fort, where the dirt does not mix in at all with the grass.

Story/Instructions: 1
Lack of story and history are obvious. Maybe try and make a story based around the scenario.

Additional Comments:
This could have been promising, but the lack of proper ai, simple terrain and lack of story and history brought this down. Please look at this review as constructive feedback and criticism. I may change my review if the map is ever updated.

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HGDL v0.7.1

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Rating
2.2
Breakdown
Playability3.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Statistics
Downloads:314
Favorites: [Who?]1
Size:32.47 KB
Added:11/06/14