The overall gameplay was simple and concise, if but a little generic. The opponents lacked any ai, which made it feel like I was playing on a fortress map on deathmatch mode. It also seems they start out with so few resources that it takes quite a while for them to actually produce any units.
The balance reminded me of a deathmatch match on a fortress map; just wall yourself in, build a lot of towers and castles, and sit back and watch your army prosper. The enemies lacked any ai, so it was mostly predictable. They also started out with very small forts, besides green, which made it very easy to knock them out early on in the game.
As this was your first map, I can see that the creativity is a bit lacking. Nothing new to offer in the form of tricks or cool features, and the overall scenario felt very much like a random match
Map Design: 3
This seems to be built off a random map, with very few major changes to the terrain. There is practically no terrain mixing, but the style reminds me of the ES campaigns so I give credit to that. One issue I have is in some parts where the terrain is mixed, it does not contrast or stitch together very well with the rest of the terrain. One such part is right outside your starting fort, where the dirt does not mix in at all with the grass.
Lack of story and history are obvious. Maybe try and make a story based around the scenario.
This could have been promising, but the lack of proper ai, simple terrain and lack of story and history brought this down. Please look at this review as constructive feedback and criticism. I may change my review if the map is ever updated.