Zack the Dragon is my first campaign for aok:x after 2 days of having the conquerors i fell in love with the scenario designer and made this. In aok i am an inter on zone so if ure like me this shouldnt be a huge challenge at moderate but hard is pretty fun.
In this campaign you must build your empire, expand your borders, take out an evil empire trying to take your land and gold.
Please send all comments complaints or suggestions in.
P.S. remember this is an alpha version so their might be a few bugs.
In case you are wondering Zack the Dragon is will not be a lone scenario for long. I am merely testing this scenario to see how people will think about my style of designing and because im not done with the other scenarios yet.
I hope to have them out in a week or two.
Ganon91 File Author
Posted on 11/29/04 @ 12:00 AM
Please please please send in a player comment after you have finished playing that way i can update. (O and by the when i update it will be a major one) ;)
Posted on 12/21/04 @ 12:00 AM
Read my review. It says everything I found to be disturbing.
Ganon91 File Author
Posted on 12/22/04 @ 12:00 AM
Thanks sooo much for the review. I unfortunately have been away for a while and havent been able to update this campaign. But now im back and im ready to work to get this in order.
Your review is very startling to me. There is only one castle that i put in. I will try to fix the part about the enemies going neutral. (i really dont know how but ill try my best). As far as eye candy goes, i dont really know much about it. I would try downloading other campaigns but i cant figure out how (dont laugh i know its stupid) either way ill work on this and ill probly have an update later on today. o yea and the random map thing. WRONG. completely made by me. I am working on history because as i have already noted the storyline is not out yet. im still working on the other scenarios.
Posted on 01/11/05 @ 12:00 AM
Well, the same computer with it's AI creates the castles. be sure to fix that part.
Eye-candy is good looking map design. I didn't see much of this.