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Downloads Home » Single Player Scenarios » The Turkish War Of Independence

The Turkish War Of Independence

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Author File Description
Celebi Megatron
File Details
Version: The Conquerors
Style: Build and Destroy
The Turkish War Of Independence
Thats the independence war after World War I. Turks gain victory and become free.
There is 6 civs. [its 1v5]
Please read history and hints.
Its highly detailed and totally true. I hope u enjoy it. (:

and please write comments... u can e-mail me also...

Created by Celebi_Megatron
November 2004
E-mail : kutaykartoz@gmail.com
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Stephen Richards
Official Reviewer
Rating
3.0
Breakdown
Playability2.0
Balance4.0
Creativity2.0
Map Design3.0
Story/Instructions4.0
In this single-scenario campaign, you play the Turks, led by Attaturk, as you attempt to overcome the hostile attentions of five foreign armies in the years leading to Turkish independence after World War I.

PLAYABILITY (2)
This is essentially a straightforward B&D style scenario with 5 opponents to beat. I have to say that it is not particularly enjoyable to play. I wouldn't say it was no fun but having to see off five enemies is a bit repetitious. Although described as historically accurate, AoK is not geared to modern warfare so there are inevitably many anachronisms. The objective was clearly stated, as was the specific defeat condition. The change view triggers at the start were not correctly aligned, and this sort of thing should be checked before submitting to the Blacksmith.

BALANCE (4)
On hard you get more attacks and fending off several enemies at once can be quite challenging. No doubt a half-decent player on the Zone would have polished the floor with this lot rather quicker than I did. On easier levels, there are fewer attacks so the balance is fine overall.

CREATIVITY (2)
There is limited use of music at the start and a few triggers (and a few revealers the purpose of which was not clear to me). Also, the prisoners idea is fine, although it might have been better if they had actually been imprisoned.

MAP DESIGN (3)
This was a random map (or similar to) with insufficient invention to merit a higher score. It would not have taken a great deal of effort to lift this score to 4 (for suggestions see below).

STORY/INSTRUCTIONS (4)
There is historical background which is fine (although I cannot vouch for its accuracy), a clear objective, hints, victory and defeat conditions. No problems with any of this.

In summary, it is hard to recommend this campaign for anything in particular. It does not excel in any respect but neither is it poor in any. The author shows that he or she has a basic grasp of triggers and this should be developed. Look around AoKH's Scenario Design forum where there is lots of SD information, helpful people, links to other websites with design tips, and download some of the 'Best' campaigns to get ideas.

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Rating
3.0
Breakdown
Playability2.0
Balance4.0
Creativity2.0
Map Design3.0
Story/Instructions4.0
Statistics
Downloads:1,367
Favorites: [Who?]0
Size:1.86 MB
Added:11/21/04