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Downloads Home » Single Player Scenarios » AVC - Alba gu Bràth: "Scotland Forever"

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AVC - Alba gu Bràth: "Scotland Forever"

Author File Description
File Details
Version: Age of Kings 1.0
Style: Mix

22nd July 1298.
Silence falls on the town of Falkirk in Scotland as the Scottish war hero; William Wallace makes the final preparations for his attack on the English solders on the southern banks of the Avon River. The hope of Scotland now lies in your hands...

This is my entry to the AOK Vanilla Contest. This contest was hosted to celebrate the 15th anniversary of the original Age of Kings game. The aim of the contest was to build a scenario using only the vanilla editor. No expansion. No utilities. No data editing. Due to various changes that happened when the expansion was released I would highly recommend that you play this scenario with just the Age of Kings and not the expansions in order to have the best gameplay experience. Obviously you can still play this scenario with either of the expansions and the HD version but it will not be as good as when you solely use the original game.

• Winner of the AOK Vanilla Contest!
• A Short but Fun Scenario
• Built Solely with the Vanilla Editor
• A Mixture of gameplay; mainly FF and B&D.
• Atmospheric Music
• And More

I hope you enjoy playing Alba gu Bràth "Scotland Forever".
Please comment and Review


AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
tgspy Absolutely loving it so far, but when you gain control of the town, is it normal for all the enemy to attack you at once? I'm using Userpatch and TC, so that may affect it, but I'll take a quick look at the triggers and see if I can find any cause, and Ill get back to you.

EDIT: Right well I couldn't find anything in the triggers, so Ill draw it down to either a issue with UP or TC, or the scenario itself. Also a noticed a few grammatical and spelling errors. Just some minors ones, I could give you a list or even go through it and correct them if you wanted.

[Edited on 12/03/14 @ 03:51 AM]

Official Reviewer
File Author
Thanks that would be appreciated.

In regards to the enemy attack, it is probably because the AI switches to an Aggressive stance at that point so they will attack you. You built those defences for a reason. Anyway once you've killed enough of the English soldiers the story should continue. If you can I would suggest playing it will vanilla AOK, that way you have the same style it was made and no risk of any changes. For example in AOK Charles Martel is a Champion which is a reason I chose him, whereas in TC he is a throwing axeman.
Lord Basse
Official Reviewer
Map Design4.0
This is a pretty entertaining scenario. It has a fitting soundtrack, an interesting premise and good story build-up. Unfortunately it suffers from bugs and bad balancing in key places. Everything up until the big battle is good: the first quests, where you build up your defences, can drag at times, but still serve as a very natural way for the player to discover his camp for later in the game. The stealth quest, while easy, adds to the variation. The main problem arises when the B&D section begins. You're given a medium-sized army (around 70 men) and you're told to defeat the English before a certain timer runs out. The English then attack with their full might, and after only five minutes of fighting the battle is over. The instructions then say that you have successfully stormed the enemy camp, even though you may not even have left your base yet (I hadn't). Then, after a short cinematic section, you win. The so-called B&D section thus contains no B&D at all. This flaw unfortunately brings down the score quite a bit.

As mentioned above, the scenario is generally on the easy side: the stealth mission is not challenging at all, as you can just waltz into the English camp through the main entrance without any risk of being caught, and the big battle is over before it can become challenging. That said, there are still difficulty elements to the scenario, and you can't just win by walk-over.

Some aspects of the scenario were pretty creative, like the fact that the story was narrated by a Scottish commander as a way to spur his soldiers's morale. As mentioned before, allowing the player to discover the base through a series of simple missions was also pretty clever, even though the B&D bug made sure you never had any use of your scouting. The majority of the gameplay was pretty much standard issue, however: fun to play, but not all that memorable. The soundtrack used both clips from the Braveheart soundtrack and other songs, and the final punk song was an interesting touch (and possibly a nod to "The Nexus"!)

The strongest point of the scenario and probably Possidon's finest work to date. The map has a varied landscape with a central river, two well-designed bases, walkable forests, rolling hills and, where it's needed, good use of terrain mixing. Some parts are a little bare, however, and could've been spruced up with either buildings, eye-candy or a few more trees and bushes. Examples of this include the streets of the two bases and the riverbanks, which consist of two simple lines of desert and dirt 2.

There have been many renditios of the story of William Wallace. The most famous is probably the film Braveheaert (cloely followed by the AoK tutorial campaign!) This scenario puts a bit of a twist to the story, as it is told by a Scottish commander in a later war. The storyline is easy to follow: the narration is clear and well-delivered, and the dialogue rarely lingers for too long (occasionally it even goes by too fast). The characters are set up well and overall the story is easy to follow. However, some twists of the story really come out of the blue. For example, the scout coming in to say that your base has been overrun (when you can scroll over and see that it quite clearly hasn't been) felt cheap. It would've been better to actually have the English army land and take the city. There are some spelling and grammatical errors as well, but they're not numerous enough to impair the score.

ALL IN ALL: Aside from the bugs this is a solid piece of work, and proof that entertaining scenarios can be made even with the most basic design tools, i.e. the AoK (not TC) editor!

[Edited on 01/03/15 @ 06:33 AM]

Official Reviewer
Both UP1.4 and 1.0c AI took every unit it had and just walked into my town which was pretty tough to handle straight up;quite oddly the gates dont hold them out at all so you will soon be defending the castle itself. I just realized this, but the towers you built during the warmup phase dont even help you out either. You would have to construct some really clever palisade trick walls to delay and funnel the AI for longer;i had built a few along those lines suspecting this might happen, but it wasnt enough :P On my second playthrough i made a palisade deathtrap which succeeded in stumping the AI for quite a long time

Good scenario though, yes the pace is slow to start but it lets you discover the map and builds some anticipation for future events. There are some issues, like i escaped the camp with my spy and had to delete him, and also many missing words and spelling errors.

[Edited on 08/22/18 @ 09:18 AM]

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