This my first attempt at an AI. I made it using Jan DC's AI Builder as an experiment to see what can be done through it. I have no knowledge of scripting and it is a really useful tool and very easy to use.
This AI is mainly an economic AI which gathers resources and scouts the map, but it will build quickly and attack in small groups very regularly. It can be played on both land and naval maps with any civ. You can choose whichever starting settings you want and it should work.
Thanks for checking it out. Have fun playing.
Don't forget to Comments and Review
As the author has noted, Possidon AI was created through experimentation with Jan dc's AI Builder. As such, it follows a rather standard format as prescribed by the options chosen in the engine that Jan created. It should be noted that AIs created by Jan dc's AI Builder are generally designed for use in custom scenarios where a computer player has a preplaced base. When placed in a RM setting, it is likely to be rather incompetent compared to many other RM AIs, but this is to be expected as RM is not its purpose. When properly implemented in a custom scenario setting, it performs quite well and is definitely recommended to scenario designers, though it would likely be more beneficial for designers to check out Jan dc's AI Builder instead, given that it allows a greater level of convenient customization and its AIs can be tailored to meet the needs of individual scenarios.
An excellent example of the application of Jan dc's AI Builder, I would definitely recommend downloading Possidon AI, whether it be for use in your own scenarios or instead for examination as a means to understand some concepts of AI scripting.