Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Random Maps
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Download File Post Review Post Comment


Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
A relatively "normal" water map that's heaps of fun to play on.

You are very likely (though not 100% guaranteed) to start on an island by yourself. You are also quite likely to be able to reach all the other islands via shallows. Although the map has no shortage of eye candy, there's also just enough room on the islands to enable the AI to build really well (a problem with many water maps). Each player starts with a bonus outpost, but otherwise just the standard number of resources. Many islands will also have no players on them at all.

I've really enjoyed playing on this map since I wrote it, so I figured I'd share and such. Feedback would be super awesome too.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Zetnus Looks very nice with the mountains and other eyecandy!
"You are very likely (though not 100% guaranteed) to start on an island by yourself" - that's only true if you are not in a team game.
Everything looks good in your map and script; the only thing I noticed is that the connections only run through normal water (not medium or deep), so sometimes not all the lands will be connected. That's fine, as long as that is what you intended.
File Author
Thanks so much!

True about the team game thing. Wasn't sure whether to submit the version with teams together or not. Must have been confused when I wrote that description to forget to put that.

That with the shallows is to help prevent very long "roads" of shallows over vast stretches of water. I figure that if lands have medium or deep water between them they must be quite far apart (since the shallow water extends out a bit further than with most maps). So it's a kind of hack to connect close lands with shallows while leaving more far apart lands alone. A few random patches of shallows also prevent the partial connections from being too noticeable most of the time.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:1.75 KB