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Downloads Home » Mod Packs » Conquerors Realism mod pack

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Conquerors Realism mod pack

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Version: The Conquerors 1.0c
This mod pack basically improves the physical, historical and linguistic realism of the Conquerors. I (over about 7 years), reworked just about every unit, and added quite a few. I have especially improved the trajectories of missiles. If anyone likes a drudging, anxious, awesome game, and is willing to allow a few hours of game play, they will probably really like some of the new features. I have tried to remove all bugs (Btw: I removed the castle destructing bug), and do not currently know of any, but if any exist, I can be notified at Read the readme for more details..

I know some people may prefer the "lightning" warfare that the normal Conquerors has, but I know some of us really like a more realistic situation, where battles are less frequent, and more decisive when they happen. Where armor does what it should, and arrows fly like real arrows.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mahazona Just a hint you can add slp's to the gamedata.drs and make your new units have them it works fine just like the normal drs.Adding the original graphics.drs is just taking space.I can only see one new graphic is added.

I will check on this mod later and give more feedback.
Vardamir I just recently downloaded your mod and it's quite impressive! I did notice one rather large bug, though. There is an absolute maximum hp (actually any parameter) value of 32767. Byzantine Castles pass this number after hoardings is researched, and will immediately self-destruct. Any new one built will likewise be shortlived.
File Author
Okay, thanks for the useful reviews and tips, I am going to try re-uploading without the castle bug. And about that hint with the gamedata.drs, I don't know how to do that. I will probably look into it, however. Thanks for mentioning.

[Edited on 02/04/15 @ 06:11 AM]

Please use the 'update' button when submitting improved files, rather than the 'submit file' button. Duplicate files are not appreciated.
- Blacksmith Administrator
File Author
Alright, I do not know how to do that yet, but I will remember you said that. How do I update the file?
My records show this file having gotten an update shortly after your comment. I trust you figured out how the function works?
File Author
Yes, sir. Thanks anyway. I tried to mention I found it myself, but my internet cut out
File Author
Hey, if anyone has any tips or ideas, for improving this mod pack, tell me about them. One I have been wondering about, is reducing the blast radius of some siege weapons. This is because in long wars, the enemy siege weapons can slaughter your armies so inevitably, that (in my observation) it can bring you almost to the level of unbearable frustration. I am not sure if I should make the siege weapons less destructive, though, because I think maybe facing their fury can give you more of a war-like feeling... Tell me what you think (after you try the mod out).
Enneathan The siege weapons kill my army very easily but I like it because it gives me a feeling of being under siege, or better explained as a sensation of not being safe inside my walls. A good example of this is the first mission of the Barbarossa campaign: I had 3 monks that kept alive my few soldiers with their heavy healing, then my 3 monks where killed all at once by onagre fire I think. I am still trying to survive the heavy siege from 2 or 3 onagres which location I can't yet find but it's so fun. I can feel the struggle.

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