This is a totally fictious scenario. It is a battle between Arabs and Franks.
- Use move camels in front so that they can handle the incoming cavalries.
- Keep cavalry archers at back of camels to handle the incoming infantries and also use them to kill pikemen to protect your light cavalry and camels as you don't have any infantry unit.
- Don't kill their general too early as you will win the game very early.
- Kill him early if you all units have died but it would be a rare case so first kill all other units than general.
I want reviews and comments.
In this fixed force scenario, the player has ~45 each of hussars, heavy cavalry archers, and heavy camels against a similarly-sized force of champions, halberdiers, crossbowmen, and paladins.
The map is empty except for friendly palisade walls canalizing the players into a narrow and barren arena. The enemy units task move towards the human player and can be circumvented entirely by the player's fast cavalry as they do not attempt to engage the player's forces until they reach the player's starting position.
This is not only very easy and boring but there is no gameplay to speak of. An arena format can be fun if there are challenges that require either smart tactical thinking (using terrain or counters) or quick controls (kiting, etc.). None of that is present in this scenario.
It is very easy to circumvent the enemy soldiers and kill the enemy general which wins you the game. There are no changes based on difficulty level.
An empty arena with a ton of units that you don't even have to fight.
Map Design: 1
The map is entirely devoid of any eyecandy or terrain besides medium grass and a road which leads to the enemy units. Palisade walls controlled by a friendly AI form the arena.
No story, instructions, or hints given except to kill the French general.
I recommend the designer download and play some high rated campaigns on the Blacksmith before starting his next project.
For those interested in download this campaign, I strongly recommend against it.