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Downloads Home » Mod Packs » Different Unit Sets Mod V3

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Different Unit Sets Mod V3

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File Details
Version: The Conquerors 1.0c
This mod gives a different looking unit set for the Arabic,Asian,German,Byz and Meso civs. All of the units are cut past units so they fit in with the original units.

Celts,Britons,Franks,Spanish default set.
Saracen,Turk and Persian civs Arabic unit set.
Teutons,Vikings,Goths,Huns German unit set.
Aztec,Maya Meso unit set.
Chinese,Japanese,Korean,Mongols Asian unit set.
Byzantines Byz unit set

Special credit to Senoid for doing the majority of the data work without his help this would not be possible.Unit credits inside the file.

How to Install: Replace the original game files with these files in the Data folder,
Dont forget to take backups of your original files.

If using UP 1.4. The right dat is Empires2_x1_p1.dat to replace.

How to use with HD version
All you need is Turtle pack and Advanced Genie Editor. You just need to open the contained drs in Turtle packs DRS program and extract all the slp files to your C:\Program Files (x86)\Steam\SteamApps\common\Age2HD\resources\_common\drs\graphics

Then, rename the file empires2_x1.dat to empires2_x1_p1.dat and place it in your C:\Program Files (x86)\Steam\SteamApps\common\Age2HD\resources\_common\dat and use it to replace the one already there. Open the AOK HD defaults in Advanced Genie Editor and and save them again.
AuthorReviews   ( All | Comments Only | Reviews Only )
Khan Ivayl
Usefulness/Novelty: 5

Different unit sets mod by Mahazona is extremely useful if you are bugged by Western-style knights fighting for China or Swiss-looking helbards in your Aztec army. There's no doubt this mod has maximum utility given the right audience, and enough a player wishes for more detail in the game. The novelty also reaches maximum potential as it is the first project to radically increase historical detail without altering the existing civs or gameplay. Many a player shall find different unit sets mod to be a re-freshing update to the original game. However, as I will explain below, the project should at no cost be abandoned from updates itself and this important idea will need a long history of upgrading and polishing to reach its full potential. Even so the usefulness/novelty category deserves the full 5. The idea has merit and meets real player demands. Even if you disagree with the quality and/or design choices, the present work offers a nice fundament for other mod-projects or historical campaigns to build upon.

Quality/Instructions: 3.5

The quality of the mod is at the time of this review extremely variable, but overall definitely decent at least. The Asian and Meso-American sets are close to perfection and will need little to no updates, the progression of graphics is logical, anchor problems are minimal if at all present and especially the Meso-American set complements splendidly what Ensemble Studios had started when giving them more unique graphics. However, already in these two sets I have some minor remarks:

- the swordsmen line of the meso-americans is too similar to jaguar-warriors, which kind of steals the show of the jaguarman, if you know what I mean...
- occasionally there are some minor anchor-problems in the Asian set, anchors generally are a pain in the ass, as of recent I can recommend to use the units on which the new units are based for the anchoring and then add whatever necessary adjustments on top

Unfortunately the set I had most problems befriending was the Byzantine. Some units have serious anchor problems here and in addition transparency in all the wrong places. Ofcourse the set doesn't lack beauty per sé, but I also felt that the desing choices were confusing, since the author tried to add too much historical detail in the absence of additonal historical information. Adding appearances that are indicative of Byzantine auxilaries is a nice reflection of love for historical detail, but to historically naive audiences this will look like a strange mash-up of cultures. I have not per sé a problem with that, but I do feel that this approach fits better when you design additional units that are clearly described as mercenaries in the help-texts or obtained by new technologies i.e. like what Age of Chivalry is doing.

A more general advice is to make unique icons. When ES gave the Aztecs and Mayans a few more unique appearances than just the UUs they also gave them their own icons and so this would be a nice smoothing for the mod.

Additional Comments:

Currently different unit sets mod is a great idea with great potential and the very least an inspiration for other modders and campaign designers. The project shall not be abandoned as I feel its full potential lies ahead. The little roughs on the edges add up to prevent complete immersion with the game's reality. The ideas and combinations seen here are none the less delightful to look at and will provide the players with smiles and wonder.

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