|
Author |
File Description |
TOAO_DaVe (id: Tonto_DaVe) |
Posted on 12/31/04 @ 12:00 AM (updated 11/29/06)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
3 |
Bouren
David Worsley AKA _AoC_DaVe or Tonto_DaVe.
Background Story
Living in a world already smelling of corruption and suffering, you will follow one young man's journey as he attempts to bring it to an end.
You will be challenged, not only by the gameplay, but you will be challenged to be able to understand, to be part of the choices of this young man.
Take part of a story as one person, who could've not even existed in the beginning, becomes a big part of history while he struggles to control his emotions and becomes the reason the region of Gripache is what it is.
The Game
Bouren is difficulty level dynamic. Even on standard, you shall need some experience with Age of Kings. If you are a familiar with micro-management of units and/or have fast hands put your skills to the test with Moderate is what you are looking for. If you believe you have it all, play on Hard for a good challenge of your Age of Kings skills and mind.
Bouren is a mix of many different types of gameplay. It contains a mix of cutscenes, fixed force, role playing, with build and destroy on the side - you will, at most, just train units from existing buildings.
Installing The Files
The content of the file Bouren.zip should be extracted to the "Campaign" subdirectory of your main Age of Kings directory using WinZip for Windows users. The sound/music packs must be extracted to the "sound/scenario" subdirectory of your main Age of Kings directory.
History
v1.5
- The hints section has been changed.
- A few small changes to the first northern route, which do not affect gameplay, have been made.
- A few small changes to the village where Dubari is, which do not affect gameplay, have been made.
v1.4
- A big bug that completely stops the game for the Southern route when coming from Trevoi has been fixed.
- For the Northern route when coming from Trevoi, the shallow area has been made easier to get to.
v1.3
- Stopped allowing player to access wrong areas of the map while searching for River Daub.
- Blocked any exits for the Blacksmith scene.
- Removed map reveal for River Daub and Dubari village scenes.
- Added Danthered to the credits.
- Removed river-route units if you went north route.
- Fixed trigger which deactivated another instead of activating it which caused a bug if you went the river-route.
v1.2
- Stopped allowing player to access people near impaled peasants at wrong times.
- People could retask Uran while he was a bleeding villager to something to stop him bleeding. This has been fixed.
- Tasks Commander Cartio to near King Daub while final battle goes on.
- If you killed 2 units more than the needed amount to trigger the guard-archers to move to the battlefield, the game didn't continue. This has been fixed.
v1.1
- Surviving men of first battle don't crowd around the cart.
- You can not leave the bridge area until the bridge is destroyed after the Easterner camp.
- Hints for destroying bridge given.
- At the village where Dubari is, if Bouren was behind the tower after you won, you now get him back as the house slowly burns down, and away.
- Dialogue while near the River Daub village has been changed.
Miscellaneous
Bouren has been playtested many times by many playtesters so hopefully must bugs have gone. However, if you have encountered a problem with the game, post a comment below this, or email me at DWorsley at gmail dot com.
The playtesters of Bouren, in alphabetical order are:
Adder, Aro, Berserker Jerker, Bleedteal, BrandNewCar, CropI2, Crystal Crown, Dark Blade, Devil Ranger, Dr. Lorenzo, Fede, Firebird, Grub, Gordon, KeLar, KnightConqueror, Kor, Mechstra, NightNecromancer, Ornlu, Recon, The Dark Wind, Tonto_Surgio (aka Lt_Surge), WildCardDoW, zyxomma100.
I apologise to anyone who I may have left out.
A big thank you to Anastasia for the rain-fish template.
Special thank you to AiScripters.com who have continued to help me with my Ai scripting for Age of Kings/Conquerors.
Thank you to Guderian for uploading his sound packs to the Blacksmith. |
Pages: « First « 1 2 [3] 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Xine |
Posted on 08/17/06 @ 05:15 AM
I'd like to play this, having read the positive comments, but the links to the sound files don't work anymore. |
laz123 |
Posted on 11/04/06 @ 04:52 AM
Nice try, but to me it's Borin'. Too much chat. |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 11/04/06 @ 05:48 PM
Laz, you must have "chat" if you are to bring the story forward.
This is a very good game, where are all the reviews?[Edited on 11/04/06 @ 06:04 PM]
|
thomasstrenby |
Posted on 12/28/06 @ 05:06 PM
You have gotta tell me how you did that with having the player input the chat and activating triggers becuase your campaign is just to dang good!!!
(I have been flipin around the whole internet on how to do this with having the player input a chat to activate a trigger)
Also without having any stupid ai file with it.
(Just tell me how you did it)
Thompson~H[Edited on 12/28/06 @ 05:33 PM]
|
Samurai Musaki |
Posted on 07/21/07 @ 03:25 AM
This better be good! It's taking years to delete the files from the archive. Am I right in guessing that the MP3 and WAV files go into C/Program files/Microsoft games/Age of Empires II/Sound/Campaign? |
Tanneur99
Official Reviewer |
Posted on 07/21/07 @ 09:11 AM
No, they go into /Microsoft games/Age of Empires II/Sound/Scenario. |
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 07/23/07 @ 08:10 AM
wow this is so brilliant I wonder why no one's reviewed it (it's on the request thread) so far it really reminded me of Ulio. However the links to the sound files no longer work. Hopefully it'll be good enough without it.
Edit: Does anyone know how to go on after getting the trade cart in the city? I tried-
North route, but it's simply too tough my villager has only 30 Hp and even if I use the pause key and move him all the time I can barely reach the place with the bridge. There's no chance I can get to the southern shallow.
South route, I can't get out of the city! My trade cart has 40 Hp and dies so quickly to knights.. I managed to get it to the gate but it wouldn't open :(
Anyhow, it seemed a rather interesting story so far
[Edited on 07/23/07 @ 10:55 PM]
|
Tanneur99
Official Reviewer |
Posted on 07/24/07 @ 02:29 AM
Sword_of_STORM
Because of the broken links I updated the submission on 11/29/2006 with all sound files. I am sure they are all in the .zip file.
|
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 07/24/07 @ 04:29 AM
I was wondering why there would be additional sound files when the filesize was 10 mb ;) |
WildCardDoW |
Posted on 08/08/07 @ 01:16 PM
Bouren is a fictional campaign of an fixed force adventure style, you [largely] play as Bouren and Commander Cartio, two soldiers locked in the bitter struggle between the East and main Gorniu armies, Bouren is drafted into the villager army placed under Cartio's command, but things quickly go awry, outnumbered they are captured by the enemy Commander Uran, a desperate bid for freedom and they are on the run. There are two cut-scene scenarios before and after the main playable campaign, they offer the premise of the scenario and start the story off, as well as offering the conclusion.
PLAYABILITY: 4
The campaign has some great features and some truly memorable moments that leave the player waiting for more, DaVe manages to change the style constantly keeping the player interested the entire time, from fighting battles, to desperate escapes for freedom. The different playing styles really make this quite enjoyable to play from sneaking up on guards, to running from the enemy. But it unfortunately is not totally bug free, there were a few times when I would randomly lose and not understand why, or characters would be missing from certain scenes, or a scene would randomly start playing at the wrong time. These bugs did dampen the enjoyment a bit, not enough to make me want to stop playing. There is also a hint of re-playability, as there are certain moments where the player is offered a choice to choose a route.
BALANCE: 5
The balance is fine, certain sections are easier than others but I don’t think there was ever a point where I felt safe and certain, DaVe manages to create an atmosphere of unease. The campaign is broken up into [for me] a series of different sections, broken up by cut-scenes, and each section presents a new and interesting challenge, from defending your villagers from a raid, to small skirmishes with the enemy, I had to restart a few times and quickly learned that saving was a necessity in some sections. The Balance is great, and I played on Moderate, so the scenario can probably present an even greater challenge on Hard.
CREATIVITY: 5
This surely is the strongest point in this fantastic scenario, there are simply some amazing moments that will cause you to sit back and think: ‘How did he do that?!’ What made this scenario so interesting to play was its creativity, it really leaves the player waiting for more, theirs is also a great use of sound and music to create an atmosphere and bring some scenes to life, such as a man thrown through a window. The intro cut-scene has a lovely lightning technique which really set the high standard that is presented throughout the campaign.
MAP DESIGN: 5
The map is wonderfully designed, from small military camps, to villages the designer has managed to create a believable landscape, it blends into one beautiful landscape with great use of terrain and elevation. DaVe ignores what is considered by many to be “eye-candy” and instead creates one amazing map with no over use of one particular object. Everything pleases the eye and nothing stands out, but it all works together. The intro cut-scene is also wonderfully designed, with rain pelting down onto the city.
STORY/INSTRUCTIONS: 4
This is one of my main gripes sadly, the story at times is wonderful, but takes a while to unfold and I believe it has more potential than is shown here, especially the ending which left me slightly confused, we don't get any significant conclusion in Bouren's life.
We also don’t learn why the two armies are fighting until the end, and this seems to draw the attention away from the previously primary characters to a totally different event. Ultimately the story is interesting, one of revenge but the player doesn’t get much closure in regards to Bouren and his life, or to any of the characters and this rather annoyed me.
In the end the story is good, and is certainly interesting, but never really gets going. The atmosphere and the potential of the story is outstanding, a final dramatic battle caps off a wonderful campaign. Included is a wonderful bitmap and some well written scenes before and after the scenarios.
The instructions are fine, and there enough hints to help the player when they are unsure without ever making things obvious. Each task is presented well with clear concise instructions and telling the player where they should go.
OVERALL:
A great scenario, one deserving of the highest praise, but one that could have had so much more in terms of story.
[Edited on 01/21/13 @ 04:20 PM]
|
Pages: « First « 1 2 [3] 4 » Last » |
HGDL v0.8.2 |
Rating |
---|
4.7 | Breakdown |
---|
Playability | 4.5 | Balance | 4.5 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 3,866 |
Favorites: [] | 2 |
Size: | 9.79 MB |
Added: | 12/31/04 |
Updated: | 11/29/06 |
|