Posted on 04/11/15 @ 01:15 AM (updated 06/23/19
Age of Kings: Realms is a project to consider more of the medieval world. Built on Forgotten Empires, it brings the total number of civilizations to 42:
||The Conquerors 1.0c
Armenians- From Yerevan to Cilicia, defend your lands from a multitude of foes.
Balts- Form a mighty commonwealth to subdue the encroaching crusader.
Bamars- Command the rise of Pagan, Ava, Hanthawaddy, or Taungoo.
Bohemians- Forge an invincible army powered by innovative tactics and the fervor of your people.
Bulgars- Carve out a domain under the hooves of your armored cavalry.
Burgundians- Raise a varied army from Eurpoe's finest mercenaries.
Chimus- Challenge the Inca for supremacy of the Andes.
Dravidians- Control the land and the sea in the struggle for South India.
Dutch- Protect your economic interests with powerful militia armies.
Helvetians- Revive the discipline of the phalanx in battles once ruled by mounted knights.
Jurchens- Contend with the Han, Khitai, and Mongols for a Golden Dynasty.
Khmers- Dominate Southeast Asia with vast armies, cultural strength, and mastery of war elephants.
Malays- Establish a grand thalassocratic state across the islands of the Southeast.
Mandinkas- Build an empire upon gold and salt.
Moors- Strive with foes all across the Mediterranean.
Muisca- Lead the armies of the Zipa or the Zaque to victory.
Tufans- Descend from the Himalayas to forge an enduring empire.
Turcomans- Rule Khanates from Anatolia to Manchuria
Viets- Drive out would-be conquerors with relentless guerrilla tactics and subterfuge.
In addition to the new teams, a few other features are included:
Randomized variation of cliffs, wolves, birds and more in every random map
New architecture for many civilizations.
Custom random maps with capturable locations and respawning wildlife, and more!
Balance updates taking direction from the latest DLC changes.
Display your superiority with a wonder of the world- not only will many tremble and surrender before its glory, it will increase both the size and wealth of your empire.
Many new editor objects and trigger effects are added.
Comes with an installer for simple setup.
Current version: 1.93
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hi, this mod is so great and I love it
I know this is an early version of the mod.
are planning on working to improve the AI?:D
they don't know how to build new unit:D
thank you for this mod it is so great
Im gonna explayn you what exactly I did to crash the game.
2)Choose -Dutch- civ
3)Post Imperial Age
5) When I want to buil walls, the game crash, every single time.
I hopo you can fix it.
I hope to make the AI a little smarter. My skills in that area aren't too keen, but it should end up better.
Thanks for the crash report farukon! I'll be sure to look into it.
Edit: Found it. I'll try to release a fix in a few days.
[Edited on 10/18/15 @ 06:11 PM]
I was wondering how you'd go about playing this over Voobly? I've gotten it to load up but the civs are all screwed up in the menus? Multiple copies of one civ etc. Voobly automatically finds FE why not Realms?
I'm not all that familiar with Voobly modding system, (hence why I haven't released there) but that sounds like an XML problem. Renaming Realms.xml to age2_x1.xml might work.
Thanks! That did the trick. Got the Portuguese expansion to work that way as well.
hey the game no crash with 35 civs??
Very nice mod Vardamir! You can expect a review soon enough as I am really tempted to give this mod a try.
[Edited on 03/01/16 @ 10:57 AM]
Age of Kings: Realms is a mod that adds on to the original game including the Forgotten Empires mod. Many new civilisations have been included adding much more diversity to the game. The design of each civilisation has been carefully placed together to make a unique civilisation that is unlike any other. The added custom maps create a new experience resulting in new styles of game-play that is refreshing for the player. The introduction of new units as well and eyecandy objects provides the designer with a highly versatile editor.
The quality is well done and everything has a polished feel about it. As this mod will continue to grow as new versions are released, the current version falls down at balancing of civilisations. The added ones are balanced facing each other but appear to become overpowered when versing the original game and FE civilisations. Many of the new editor objects are useful or aesthetically pleasing however some of them don't seem to fit with the game and jar with it's surroundings. The re-introduction of the slaver unit is well done and has no bugs I have come across yet and makes a nice addition. Most of the new custom maps have been well made and create good quality although some need balance when coming to relics.
AoK: Realms is a good addition to anyone's mod collection. If you are looking for more civilisationss or a variety of game-play this mod is for you. Future versions of this mod will bring great promise. Nice work Vardamir!
Hey the new civs are so much overpowered!!It is requested to nerf them .Other than that its a great mod.
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