Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Mod Packs
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Mod Packs » Age of Kings: Realms

Download File Post Review Post Comment

Age of Kings: Realms

Author File Description
File Details
Version: The Conquerors 1.0c
Age of Kings: Realms is a project to consider more of the medieval world. Built on Forgotten Empires, it brings the total number of civilizations to 42:

Armenians- From Yerevan to Cilicia, defend your lands from a multitude of foes.

Balts- Form a mighty commonwealth to subdue the encroaching crusader.

Bamars- Command the rise of Pagan, Ava, Hanthawaddy, or Taungoo.

Bohemians- Forge an invincible army powered by innovative tactics and the fervor of your people.

Bulgars- Carve out a domain under the hooves of your armored cavalry.

Burgundians- Raise a varied army from Eurpoe's finest mercenaries.

Chimus- Challenge the Inca for supremacy of the Andes.

Dravidians- Control the land and the sea in the struggle for South India.

Dutch- Protect your economic interests with powerful militia armies.

Helvetians- Revive the discipline of the phalanx in battles once ruled by mounted knights.

Jurchens- Contend with the Han, Khitai, and Mongols for a Golden Dynasty.

Khmers- Dominate Southeast Asia with vast armies, cultural strength, and mastery of war elephants.

Malays- Establish a grand thalassocratic state across the islands of the Southeast.

Mandinkas- Build an empire upon gold and salt.

Moors- Strive with foes all across the Mediterranean.

Muisca- Lead the armies of the Zipa or the Zaque to victory.

Tufans- Descend from the Himalayas to forge an enduring empire.

Turcomans- Rule Khanates from Anatolia to Manchuria

Viets- Drive out would-be conquerors with relentless guerrilla tactics and subterfuge.

In addition to the new teams, a few other features are included:

Randomized variation of cliffs, wolves, birds and more in every random map

New architecture for many civilizations.

Custom random maps with capturable locations and respawning wildlife, and more!

Balance updates taking direction from the latest DLC changes.

Display your superiority with a wonder of the world- not only will many tremble and surrender before its glory, it will increase both the size and wealth of your empire.

Many new editor objects and trigger effects are added.

Comes with an installer for simple setup.
Current version: 1.93

Full Credits

Forum Page
Pages: « First « 1 2 3 4 [5] 6 7 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Thanks for the report! Just a few notes:

1) If you mean that their dll names don't match their internal dat names, the dll ones are correct. I've swapped the dat names for the next patch so it won't be as confusing. If you meant something else, could you elaborate? They look fine ingame.

2) Thanks! Those will be present for the next patch.

3) That can't be fixed without an exe change, unfortunately. I may use Janworks' editor to fix it, but until then, Beguines and Corsair Ships will have to remain invisible :(.

Edit: actually, I've made them appear at the castle instead of their proper locations.

4) The main Arrowslits tech uses ID 7278. 7000 is used by most auto-researching techs and shouldn't be assigned anything.

5) That's been fixed in the recently released patch 1.711, but it was a fairly large issue. They now appear at the stable properly.

[Edited on 02/23/17 @ 06:09 PM]

qetuo787 Hello, dear author.
Now it had been translated almost 80%, and sorry for this...Could I ask you a question?
Have you added some new dll names into language file?
File Author
I haven't added any new dll entries since the last release aside from Baltic and Swiss Mercenaries.

If you're worried about keeping the translation up to dat, I would highly recommend looking at langconv (explained at and downloadable from ) You can use it to find the differences between two dll files.
qetuo787 Hello, dear author.
I found that, if you play a game with 8 players and every one have 500 or more pop limits, it have a high
probability will crash when you pack/unpack trebuchet, I used Advanced Genie Editor, but I can't find out what happen on it.
I'm not sure if it's a bug on unit or else.
qetuo787 About 12 games will happen 2 times.
qetuo787 Dear author, I found the real reason that will cause crash.
Choose trebuchet with other units and then pack/unpack them will cause crash by 100% probability but I don't know what happen on it.

[Edited on 02/28/17 @ 07:33 AM]

File Author
Hm. Seems to be an issue with WTEP. I'll pass along the information to WAIFor.
Suta Hei, your mod is great!!
Suta I Found some graphics bug

-Vytis unit animation are slow and wrong dead animation

-Plant 3 shadow is grey not black

-color bug on Flower Bed 2

[Edited on 03/15/17 @ 07:26 PM]

File Author
Thanks for the report!

I'll address those in the next patch. I'm not sure that Flower 2 really has a color bug, though. It just has a less realistic graphic style, as SWGB units tend to. I might revisit it's color scheme a bit, however.
Pages: « First « 1 2 3 4 [5] 6 7 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]14
Size:154.86 MB