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Downloads Home » Mod Packs » Age of Kings: Realms

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Age of Kings: Realms

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File Details
Version: The Conquerors 1.0c
Age of Kings: Realms is a project to consider more of the medieval world. Built on Forgotten Empires, it brings the total number of civilizations to 42:

Armenians- From Yerevan to Cilicia, defend your lands from a multitude of foes.

Balts- Form a mighty commonwealth to subdue the encroaching crusader.

Bamars- Command the rise of Pagan, Ava, Hanthawaddy, or Taungoo.

Bohemians- Forge an invincible army powered by innovative tactics and the fervor of your people.

Bulgars- Carve out a domain under the hooves of your armored cavalry.

Burgundians- Raise a varied army from Eurpoe's finest mercenaries.

Chimus- Challenge the Inca for supremacy of the Andes.

Dravidians- Control the land and the sea in the struggle for South India.

Dutch- Protect your economic interests with powerful militia armies.

Helvetians- Revive the discipline of the phalanx in battles once ruled by mounted knights.

Jurchens- Contend with the Han, Khitai, and Mongols for a Golden Dynasty.

Khmers- Dominate Southeast Asia with vast armies, cultural strength, and mastery of war elephants.

Malays- Establish a grand thalassocratic state across the islands of the Southeast.

Mandinkas- Build an empire upon gold and salt.

Moors- Strive with foes all across the Mediterranean.

Muisca- Lead the armies of the Zipa or the Zaque to victory.

Tufans- Descend from the Himalayas to forge an enduring empire.

Turcomans- Rule Khanates from Anatolia to Manchuria

Viets- Drive out would-be conquerors with relentless guerrilla tactics and subterfuge.

In addition to the new teams, a few other features are included:

Randomized variation of cliffs, wolves, birds and more in every random map

New architecture for many civilizations.

Custom random maps with capturable locations and respawning wildlife, and more!

Balance updates taking direction from the latest DLC changes.

Display your superiority with a wonder of the world- not only will many tremble and surrender before its glory, it will increase both the size and wealth of your empire.

Many new editor objects and trigger effects are added.

Comes with an installer for simple setup.
Current version: 1.93

Full Credits

Forum Page
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
qetuo787 Vytis' dying and running graphics have incorrect direction frames and too long time per frame, there are no errors on drs file. It can be revised easily.
qetuo787 And, can I have a very little question?
How to let unit have an ability to regenerate? Will it work if I only modify .dat files? Or I have to modify .exe files?
File Author
Vytiai have been fixed internally, and will be correct in the next patch.

Unit can be made to regenerate by making them heroes (used for Viet buildings) or setting the third bit of Unit Attribute active when WTEP is configured for regenerating units.
David_1984 Hello Vardamir, I ask you two questions:
1) What artificial intelligence does your mod use, the original AI of the AOK or a new AI?
2) When will you publish the next patch and what changes will it bring?
I await your response, regards.
File Author

1) The default AI of the mod is the standard AI, but it also comes with a new script, Principality.

2) I haven't decided all the details for the next patch, but it's extremely unlikely to be released before UP 1.5. It will include balance changes, new random maps, lots of new scenario editor objects (in particular recolored animals: ), and potentially new civilization(s), though I haven't finalized any outlines at the moment.
gonza_89 Portuguese civilization please!!!!
urilz Hi, nice mod.
Why to consider Trestle Gun as common unit/tech if only Bohemians may research it??! kind of stupid.
why not to consider it as Bohemian unique unit, hein?
File Author
Glad to hear you appreciate the mod! Trestle guns are listed as a unique unit in the Bohemian civ description, which is the same treatment Imperial Camels get. What were you thinking to differentiate them more?
SonicBlade So I've seen your review for Mod Relams and it looks ok. Now can you please remove Cannon Galleon from the Helvetians? It doesn't make sense that they have Cannon Galleon while NOT having access to Galleon. It really bothers me. So please remove Cannon Galleon from the Helvetians to balance out the dock of the Helvetians.
Deathcounter Just Awesome

[Edited on 01/26/18 @ 06:59 PM]

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