- Made for the HD Edition (without AoF)
- Disable 3D water and turn down the game's music
- Play at whatever speed you like
- Map design done entirely by random map scripting
using trigger studio, I have converted it so you can now play on any version (1.0 and up)!
You set sail with a mighty fleet to conquer new lands across the sea...
But alas a terrible storm raged for days scattering your once proud fleet.
You find yourself washed up on the shores of an unfamiliar land, surrounded by the corpses of your men and the remains of your ships.
You are the only survivor to make it out of the wreckage in one piece, so you take it upon yourself to personally explore this land...
Tortuga is Zetnus's entry to the 2015 Pretty Town Contest, surprisingly in the form of a RMS. Though I feel this greatly held the scenario back, it was nevertheless an impressive effort.
Authenticity: For a RMS, I was quite impressed by the quality of the entry. The atmosphere was nice and the music contributed to that. I’ve certainly never seen a RMS used on this level to create the setting of a shipwreck by a pirate island with this amount of eyecandy. However, the entry served as a good example of the fact that a RMS will never match the level of detail, precision, and designing skill that a human drawing a map by hand can. The overall lack of triggered atmosphere also detracted from the score here.
Creativity: The use of an RMS to create an entry is certainly a first for the PTC and the concept itself was rather creative. I nevertheless felt that by virtue of being a RMS it missed the amount of creative detail and touches that would have warranted a better score here.
Layout: As aforementioned, the Achilles heel of the entry was its map design. Although the design was impressive by RMS standards, it hardly matches up to the map design that an experienced designer is capable of. It is not without reason that the blacksmith review guidelines merit a 2/5 for map design when a RMS is used. Notable issues were the inability of an RMS to stack buildings and create an organically laid out town, or mix terrain/place gaia objects in an organic manner.
Technical skill: If this were a RMS contest, I’d expect this entry to be among the top scorers, and with regard to being a RMS the technical skill was very high. Certain other aspects of technical skill such as terrain mixing, building placement, and use of triggers were marginalized by the nature of the entry.