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Portuguese Civ Mod II - v 2.1b
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Author |
File Description |
danielpereira |
Posted on 07/24/15 @ 10:19 AM (updated 08/09/17)
File Details |
Version: |
The Conquerors 1.0c |
The Portuguese Civ Mod II is the second version of the Portuguese Civ Mod, and it adds three new civs and new gameplay features! All of this was only possible thanks to the help of many contributors!
Features:
-Includes all of the features of the first version of the Portuguese Civ Mod: wonder powers, support units, mecenary system, redesigned scout and sea buildings!
-Five new civs (Portuguese, Aragonese, Moors, Berbers and Navarrese) have been added with unique bonuses and features
-A completly new age, the Renaissance Age, with new units and technologies, has been added!
-A new resource, Experience, with an unique way to obtain it, has been added!
-The Mercenary system of the first version of the Portuguese Civ Mod has been expanded!
-And, as usual, all of this is packed in an intuitive and straightforward installer!
More information about the Portuguese Civ Mod II can be found at readme, which is included in the download, and also in the official website: http://ptcivmod.com.br/pcm2/
For general discussions about the mod and scheduling of multiplayer games, you can join the official PCM Discord Server:
https://discord.gg/yRfMMbm
How to install it:
Just run the installer and follow the instructions given!
Don't forget to check out Portuguese Civ Mod III, too! |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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SM_KnyT |
Posted on 09/02/16 @ 09:36 PM
The most excellent mod ever seen in my life(I got so damn excited over this.Sorry for my bad english).So many new features....its gonna take me a month to understand.....
Still, I am disappointed to see exclusion of Southeast Asian and inner African civs.(Indians,Khmers,and....Malians,Ethiopians)....Really so many European civs were not needed at all....(Castillians and Spanish are same,so as Moors and Berbers).
So I have a humble request:can you please make a portuguese civ mod 3 with these civs???(I know you are quite busy so this is just a request).It hurts a lot to see Indian mercs in game but no Indian civ.These new civs could be quite amazing.
One more request:can you make fisheries generate food just like banks??Its gonna be great.Also I might be interested to see more new ship types.
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SM_KnyT |
Posted on 09/02/16 @ 09:58 PM
Additional request:Can you make forts available for building by the civs?Its stats will be:10000 HP,16 attack,building armor decidable,12 range, 30 garrision,and train unique units and support units of itself as well as its allies. Of course resources = 900 stone,450 XP, 700XP when constructed, 800 XP when destroyed.Well,just an idea |
danielpereira
File Author |
Posted on 09/03/16 @ 08:15 AM
@SM_KnyT: Hey SM_KnyT :D
First of all, I'm glad you liked the mod! :D
Regarding the inclusion of South-Eastern Asian Civilizations and Eastern and Western African civilizations: while those would be interesting civ choices and coming up with an outline for them wouldn't be that hard, unfortunately, I have no suitable unit or building graphics for most of those civilizations, and most of the unit designers, that have helped PCM II before, have been really busy lately.
Ethiopians and Indians are a special case: even though I have graphics for them, I have never managed to come up with a proper outline for them, which would make them totally different from those civs in AoFE/AoAK....
Regarding Castillians, they are not a new civilization, they are actually the Spanish. I renamed the Spanish civilization to "Castillians" in PCM II.
Concerning Moors and Berbers, actually the term "Moors" was used by Europeans to refer to to most of the Muslim peoples of African and Arab origin, so the coverage of this term is a lot broader than Berbers. Although, in PCM II, they are meant to represent the Moors who occupied the southern region of the Iberian Peninsula, called Al-Andalus or Andalusia; while the Berbers are meant to represent the North African Berber people and it incorporates some early medieval aspects of that civilization.
Either way, if I get proper and good graphics for the civs you mentioned and a good and unique outline for them, I can implement those civilizations in future patches of PCM II. ^^
Concerning Fisheries, they are meant to be a drop-off point for fishing boats, and I don't plan to extend their functions, at least not for now and, about new Ship types, well, I would love to add some of them, but the naval system that AoK has is already rather unbalanced, so, I don't want to mess too much in it.
Regarding your suggestion for a Fort building, if you mean the Fort building, which is available in the Scenario Editor, I don't plan to make it buildable: that building is really massive and could take most of the space of a base easily. I'll leave it just for eventual scenarios :)
Either way, thanks for your interest in PCM II! ^^ |
SM_KnyT |
Posted on 09/03/16 @ 01:34 PM
Yup!Concerning Castillians, I completely forgot to notice that.Thanks man:) A question:could this mod be published in steam? Well I dont really know:(
Also:I might be publishing a video on youtube about this mod,if I can ;) |
SM_KnyT |
Posted on 09/03/16 @ 01:43 PM
Well I just figured out:You cant do it on steam as steam sells HD not AOC thus not supporting data editing.
By the way,
Great masterpiece.I wish I could also do this :(
Also the bomb ketch,ship of the line and builder ship is quite amazing[Edited on 09/03/16 @ 02:10 PM]
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danielpereira
File Author |
Posted on 09/03/16 @ 08:33 PM
@SM_KnyT: No problem ^^
Also, feel free to make a video if you want to do so :)
And, yes, unfortunately, PCM II isn't compatible with AoKHD: besides of requiring data editing, it also requires some changes that can't be done in AoKHD :/
Either way, thanks and I'm glad you liked the mod ^^ |
SM_KnyT |
Posted on 09/05/16 @ 02:32 PM
Well, you can use Elephant Gunner graphics as castle unique unit for Indians |
danielpereira
File Author |
Posted on 09/06/16 @ 08:23 AM
@SM_KnyT: Hello!
Well, as I said, I have graphics for them. The real problem is making an unique civ outline that fits them and doesn't resemble other existing Indian civs (like the one from AoF, in example) |
SM_KnyT |
Posted on 09/08/16 @ 11:42 AM
@danielpereira:Hi!
Well I could probably provide you with an interesting outline of the Indian civ. Basically AoF did such a disgrace to the Indian civ.Well I could send you an outline but for that can I have your email?The outline will be interesting and I assure you.[Edited on 09/08/16 @ 11:49 AM]
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danielpereira
File Author |
Posted on 09/08/16 @ 11:25 PM
@SM_KnyT: Hello!
Actually, after thinking for some time, I managed to come up with an outline for the Indians, although, such outline is a bit... unusual, so to speak ^^.
Either way, you can feel free to share your outline with me. My e-mail can be found at the end of PCM II's readme ^^ |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 3,607 |
Favorites: [] | 17 |
Size: | 58.95 MB |
Added: | 07/24/15 |
Updated: | 08/09/17 |
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