Zoo blood is a modded multiplayer blood map with 30 new units. Unique gameplay, hotkey supports and many fun!
Features
- One fair Custom scenario
- Supports all team settings
- 30 New unit
- 3 unit type
- New graphics, sounds
- Unique upgrading system
- =V= ZooBlood rated in CS - Casual
Mapshot (click on image for bigger picture)
Kill rewards
Every 10 kills converting to food!
50 kills = Feudal age
100 kills = +2 LoS
200 kills = Castle age
300 kills = +10% mov speed
400 kills = Imperial age
600 kills = Spies
1000 kills = Can create Hawk (it's losing 1 hp / sec)
10 food every 30 seconds at middle
2 wood every 10 minutes
Keybinds
Ctrl+S = go to tower
E = switch to Herbivores
C = switch to Carnivores
R = switch to Omnivores
P = Panic
A = Midle blast T = Create Hawk (after 1000 kills)
Animals
Herbivores
Hp = High
Armor = Medium
Attack = High
Attack speed = Slow
Movement speed = Slow
LoS = Small Attack bonus vs Omnivores Weak vs Carnivores
Carnivores
Hp = Medium
Armor = Low
Attack = Low
Attack speed = Fast
Movement speed = Fast
LoS = Medium Attack bonus vs Herbivores Weak vs Omnivores
Omnivores
Hp = Low
Armor = High
Attack = Medium
Attack speed = Medium
Movement speed = Medium
LoS = High Attack bonus vs Carnivores Weak vs Herbivores
in \Age of empires II\Data\ folder from your empires2_x1_p1.dat and gamedata_x1_p1.drs
2. Download the file, and unpack to Age of empires II main folder and overwrite all. (the zip file contain all necessary folder)
Technical informations
- Total triggers: 179
- Conditions: 203
- Effects: 713
- Map size: 70x70
- (under map construction and testing no real animal were harmed)
Special thanks
- Keisari Tapsa's and Ruralist for moding tools
- DiGiT, JustTesting1234 and LOD_mantis for aokTS
- SWGB for many animals
- The_Nomad for camel graphics
- Cysion and aofe team for cow and bear
- Khan Ivayl for the grey wolf
- Matt LiVecchi and Pulkit Karwal's LoRD mod for Wargs and white wolf graphics
- WBC3 for the pretty tower
- Sudipta for sheep dieing sound
- CSG_Diabloknight and _LC_SLaYeR_RTK_ for map design ideas
I've been playing this on voobly. Pretty fun mod the first time but some people didn't like it at all. Then we did sheep vs wolf and I was total noob at that map.
I have to say, some of the omnivores are weird. One of them is a dinosaur?! I prefer picking carnivores :)
Not sure about if I should upgrade a unit line or get forging and arm first..