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Author |
File Description |
Vardamir |
Posted on 09/18/15 @ 11:07 AM (updated 02/12/16)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Genie Converter is a tool to convert between the various Age of Kings mod file formats that have developed over time, as well as installing mods. There are a range of advanced options, but it opens with a reduced interface suitable for installing AKX and GCM files.
Several external console programs are used for operation. Many thanks to their creators, without whom Genie Converter would not be possible:
7zip - by Igor Pavlov
drsbuild - by Stoyan Ratchev
drsdiff and langconv - Tools released by Voobly
Version 2.2 |
Pages: [1] 2 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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Gallas |
Posted on 09/24/15 @ 10:19 AM
Hi, nice tool, can it do backward too? ini, txt lines writing to lang dll? |
Vardamir
File Author |
Posted on 09/24/15 @ 11:24 AM
It can't write dll files. That's a more complicated problem for various reasons. |
wowegoo |
Posted on 10/17/15 @ 01:04 AM
Thanks! |
devagrawal09 |
Posted on 04/02/16 @ 07:10 AM
I am getting an error message when I try to convert an AKX file. It says that a certain file called Resources_X (or something like that) is missing. What to do? |
Vardamir
File Author |
Posted on 04/03/16 @ 08:57 AM
Extracting to a folder and then converting that directory may be a way to circumvent the issue.
Could you post the error message and what you're doing in greater detail? Resources_X is a folder and only part of the filename. There's also an error code that can be marginally helpful for me. |
Jay10125 (id: thomasweed9) |
Posted on 10/03/17 @ 06:58 AM
How do you slp, wav, and bin resources from AKX files using this tool? |
Vardamir
File Author |
Posted on 10/10/17 @ 05:39 PM
You can extract files from an AKX by turning on Advanced Options in Settings, switching to loose file outputs, then selecting the AKX with Convert Input File... |
rakovsky |
Posted on 10/29/20 @ 11:21 PM
MY CONFUSION ABOUT THE LANGUAGE DLL INSTRUCTIONS
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The Language installation instructions say: "The CD version uses Dynamic Link Libraries (dll) as language files, which are not compatible with the HD edition. Dll files can be converted to text files under Genie Converter’s Language tab:"
It sounds like some conversion from the DLL files is necessary, because the Converter Designer wrote: "It should also be noted that certain language IDs cause issues when given to an HD mod. These will be removed when creating text files. Currently, this list includes 102, 110, 113, 116, 134, 137, 146, and 149 (default fonts). If you find any more, please report them to the forum page."
The screenshot shows a photo of a directory name ending in "Age of Empires II". This would suggest that the language path is the place that holds the DLL files that came with the original purchased game, since that is the directory path for the original game.
HOWEVER, the Genie Converter Instructions say that the DLL files "are not compatible with the HD edition." It says "Set the Language Path to a folder containing any dll files." So maybe the Genie designer meant for you to set the language path to the files that come with whatever Mod you are trying to install. Likewise, when he says "This will be added to any generated HD mod as long as “Include Text File” is checked.", then it sounds like he is talking about converting some DLL file into a txt file so that later when you go to install a Mod using Genie Converter, you will install that .txt file as part of the Mod into your original AOE2 Directory. So again, it sounds like he is talking about converting a DLL file from your mod's folder into .txt format.[Edited on 11/02/20 @ 06:16 PM]
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rakovsky |
Posted on 10/29/20 @ 11:22 PM
The GENIE CONVERTER DIDN'T INSTALL THE RAW MOD CORRECTLY FOR ME. PLEASE HELP
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First, I converted the Mod's DLL files using the Language Tab. When I did that I used the Advanced Settings and checkmarked Match HD ID Shifts but left everything else the same.
Then, I installed the Rome at War Mod by checkmarking HD Mod and using the Basic Operation using "Convert Input Directory" instead of using either the Advanced Conversion Setting or just "Convert Input File." In the Steam Workshop, the Rome at War Mod showed up in the list as Enabled.
Unfortunately, this process did not work correctly for the Rome At War Mod using the Genie Converter. I can tell because when I load up the "My City" campaign with the RAW Mod installed, "My City" is basically an Aztec city. Based on the Aztec music in the RAW Mod sounding like Roman music, my guess is that the Aztec civ is supposed to convert to the Roman Civ.
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Vardamir
File Author |
Posted on 10/31/20 @ 09:55 AM
Sorry about that, RaW's setup is something of a special case that isn't talked about very well in the documentation. You actually need to install it twice, once for graphics and once for everything else (the part you already did)
Akx files (an archive with the graphics) aren't set up to be extracted with Convert Input Directory. You'll also need to run Convert Input File on the Akx to install it. You probably want to rename the Akx before you do this to match the folder name, otherwise you'll end up with separate mods for the graphics and ai/campaign/sounds...
Hopefully that's enough info for you to get it working |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 4.0 |
Statistics |
Downloads: | 1,226 |
Favorites: [] | 0 |
Size: | 4.27 MB |
Added: | 09/18/15 |
Updated: | 02/12/16 |
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