"The Panuan Campaign" is essentially an AoE1 style learning campaign covering the rise of a civilization.
The first scenario is a learning tutorial map;build a tc, get a barracks, achieve 7 pop and you win. Second scenario is a map limited to the feudal age, in which you need to rush 3 crippled AIs who can barely get going. Scenario three picks up where you left off, with 2 B&D allies with a dozen mangudai each against a single enemy who has a lone TC;you can kill his three villagers with your cavalry archers with ease. The finale is a 3v3, but your mostly walled in and your allies well walled in, while the enemies are having a difficult start;its simplicity to boom up and knight+ram rush them to death.
Its surefire wins all the way through;the enemies cannot compete in the slightest. The final mission is more properly balanced, but its not enough to outweigh the first three, and its still so easy anyway. The player is hardly at any risk of losing here;i cant believe anyone but a new player in his very first AoC game would struggle here.
There is an attempt going on to make a campaign, but its equal to or probably worse than the William Wallace learning campaign.
Map Design 2
Its the same custom map all throughout, recycled 4 times, and it struggles to compete against a random map. Its very basic with no terrain detail.
Its not much, but theres an attempt to string along an AoE1 style storyline of a civilization rising to greatness. I love this concept, but its not fleshed out in any way here.
Final thoughts:Up the difficulty GREATLY, add a little more complexity, and you have a decent AoE1 scenario. This isnt much in AoKTC 2017;check out Mark Stoker's work for ideas on how to increase the level of this campaign.