'The Legend of William Tell' is a two-scenario campaign based on the famous legend of the Swiss Hero 'William Tell'. This campaign tries to tell more on William's life than just the 'Apple incident' he is famous for but sadly the campaign has been unable to do justice to this excellent theme.
This is not a very enjoyable campaign! The scenario starts with you escorting William and his son to the city and then fulfilling some pretty easy objectives. The second scenario offers a bit of B&D and the author has tried to make the scenario interesting by adding some side quests but unfortunately no aspect of the campaign could sustain my interest for long.2
All the objectives of the campaign were very easy and I finished them without having any difficulty. It is actually absurd to see that you could capture a whole city by killing only a few soldiers in the second scenario.
The balance is the most disappointing factor of the scenario and I suggest the author to work on it.1
This is certainly not a strong aspect of the campaign!
I guess that using the flag as a pole with the hat and the jungle maze were creative but nothing that I found outstandingly creative.2
The author has put in some effort into the map!
The design of the city is Ok but there is little use of elevation and the plains consist only of grass (No terrain mixing). A bit of eye candy is used here and there but the map design still needs more effort.2
The author provided a good background on William Tell with this campaign in the history section and the instructions are clear-cut. The bmp image associated with the scenario suits the campaign.4
The story of William Tell can be told in a much better way than presented in this campaign. I suggest the author to put in some more effort into the campaign especially with the balance and playability.