I am new here and making a scenario after long time . map design is not too good but it's to show an old battle . If someone can improve it i'll be grateful . A review should be welcomed as i want to know more about scenario making.
"Battle of Uhad" is a battle scenario depicting a historical struggle, although no history of the battle was presented in this scenario.
Its amusing enough to smash two armies into one another, but theres nothing here beyond that.
The player has a squad of 30 archers of the eyes with +80 attack and +11 range. The enemy has normal unenhanced units. The player has a vast force of good units to use as meatshields, and a good amount of mamelukes. Many of the players units have 500+ HP randomly. I shouldnt need to explain why the player will this scenario, and easily. The player needs to be at more risk of losing to raise the tension.
There is no creativity in these types of simplistic battle scenarios with hundreds of men apiece, this concept has been overused since the dawn of time, even in AoE1.
Map Design 1
Its a blank map, except the very first part where you start in, a desert mountain valley reminiscent of the scenario "Hattin 1187 AD". I recommend the author check that one out for comparison.
Four words are not enough to avoid a minimum rating in this category. Tell us a story, give us some history, make objectives, tell hints, fill out scouts reports for a better score.
Final Thoughts: Only worth downloading if map copying alot of units in the editor is too much work for you.