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Downloads Home » Showcase Scenarios » [AoE2HD] La Deano

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[AoE2HD] La Deano

Author File Description
Peter The Insane
File Details
Version: Age of Empires II (2013): The Forgotten
You are Peter Megatronus, a centurion from Cybertron, a city ruled by King Primus Unicron. (I know, I know. Transformers reference)
You are sent by King Primus Unicron to the Italian fishing town of La Deano (name truly fictional) to meet the town mayor to ask him for food for Cybertronian troops. He is amazed by the town's natural beauty.

NOTE: There is a siege ram near a mountain on the eastern road belonging to 'Roman Centurion' your ally. I had meant to make Peter Megatronus (that is me) player 2 and controlled by you and the town of La Deano was player 1 computer with immobile units AI.

I made all buildings and units player 1 by mistake and couldn't replace everything. Well, just don't move anyone except me (Peter Megatronus) and use me to scout the town. If anyone tells me how to change our player no. or change units to player 2 without deleting/replacing.

Pencil sketch of the dock area of the town by me. (It's bad, but I tried my best)

-A super buffed up Centurion which is obviously me.
-Transformers references!
-Lots of nooby triggers because I am a noob in triggers!
-Needs Age of Empires 2 HD + The Forgotten 3.8 to play!

Thanks to these people:
Lildbehr for the music 'The City Intro'. I just renamed it so I don't replace the same file which is used in Lildbehr's 'The City' campaign.

~Made by Peter the Insane
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Official Reviewer
"La Deano" was a tricky map to assess, as it barely contained a screenshots worth of content. The aesthetic impression is fairly nice, but the detail work is quite low and the map design is of an entirely simplistic nature. For example, the oak trees around the pond have been placed with the terrain tool and have no decoration besides some gaia grasses, and there is even some entirely blank terrain visible from the outpost. I do like the look of the pier going through the pond, but at one point the piers don't connect. The town has a pleasant look to it, but the crowd of people have been placed in standard grid alignment, the road terrain under the TC is a box of road1, and there are many outlines of units visible. The green mountains visible to the sides don't look very nice with their base showing hanging out in the black fog of war. The music used added a bit of life with its birds chirping and made the village feel a little bit more alive. In summary it is a promising map that should be extended and refined a bit more;A good start.

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