Paraworld - Entre saisons 27 et 28
A campaign based of my adventures in the Parallel World. (Between Seasons 27 and 28)
||The Conquerors 1.0c
|Number of scenarios:
Be warned, it is in French.
Also, the Adventure I lived there is not entirely the same, but this campign is simply based on it.
If you want to know more about Parallel World, or Paraworld for short, visit this link:
I repeat, it is in French, so you must know French if you really want to enjoy the story! ;)
Have a great time playing it! ;)
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
"Paraworld - Entre saisons 27 et 28" is part of an ongoing series depicting events from a Parallel World. Considering the campaign is a fairly lengthy 9 scenario long tale, ill be looking at only the first 4 missions to gain a representative sample;prospective players would certainly have a good idea what the contents will be based on it.
The author hasnt included his custom AIs, as can be seen when restarting every mission, you get errors complaining of the lack of Per files. This makes already easy missions completely unplayable.
Scenario 1:5v3 B&D in your favour with 99,999 resources on some kind of arabia modified into a foresty map. The enemy is passive and can make few units and buildings.
Scenario 2:Its a six player arena map modified into a 4v3 in your favour, with 99,999 resources. The enemy as so often is very passive and awaits its destruction without making too many units.
Scenario 3:Its a 5v3 on a black forest with about 1 million gold piles on the map. You get 99,999 resources and the 3 enemies are passive and weak.
Scenario 4:Its identical in every way to the first 3 missions.
Not only does the player have 99,999 resources and more allies than enemies, the AI script files were not included so they are braindead.
Its a bunch of random map B&D with infinite resources, nothing much was done to differentiate the games from a random deathmatch.
Map Design 2
Random maps were used through, resulting in this baseline score.
A fairly substantial amount of objectives, hints, etc seem to imply a baseline story is present, thereby earning the 3 for a basic story scenario. Its not implemented into the gameplay at any point that i could see, however.
Final Thoughts:Its unplayable.
Sorry. I have just learned that AI scripts are required and must be in the AI folder of the game in order to play a campaign created by me, so a player must have downloaded the AI scripts (Made by me!) separately to be able to play my campaigns done by myself ...
It's really disappointing, very disappointing, because I thought all the AI scripts used in the scenarios of a campaign were all included in the campaign file, but I was really wrong!
So if you want to fully enjoy my campaigns, like the way it should be, coz it is that way on my computer, download all the AI scripts made by me on this page:
Also, if you want to see my other cool campaigns made by me, go on this page:
I truly understand that withou AI, playing my campaigns is boring, unplayable or too easy. But like I said, i thought the AI were pasted in the campaign file (like the scenarios files) once i created it.
I'm honestly terribly soory, but now I learned how the game is, and it could have been so much simple if the AI were in the camapgian file, like the scenarios.
Have fun! Hope you understand French!