"Paraworld - Entre saisons 27 et 28" is part of an ongoing series depicting events from a Parallel World. Considering the campaign is a fairly lengthy 9 scenario long tale, ill be looking at only the first 4 missions to gain a representative sample;prospective players would certainly have a good idea what the contents will be based on it.
The author hasnt included his custom AIs, as can be seen when restarting every mission, you get errors complaining of the lack of Per files. This makes already easy missions completely unplayable.
Scenario 1:5v3 B&D in your favour with 99,999 resources on some kind of arabia modified into a foresty map. The enemy is passive and can make few units and buildings.
Scenario 2:Its a six player arena map modified into a 4v3 in your favour, with 99,999 resources. The enemy as so often is very passive and awaits its destruction without making too many units.
Scenario 3:Its a 5v3 on a black forest with about 1 million gold piles on the map. You get 99,999 resources and the 3 enemies are passive and weak.
Scenario 4:Its identical in every way to the first 3 missions.
Not only does the player have 99,999 resources and more allies than enemies, the AI script files were not included so they are braindead.
Its a bunch of random map B&D with infinite resources, nothing much was done to differentiate the games from a random deathmatch.
Map Design 2
Random maps were used through, resulting in this baseline score.
A fairly substantial amount of objectives, hints, etc seem to imply a baseline story is present, thereby earning the 3 for a basic story scenario. Its not implemented into the gameplay at any point that i could see, however.