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Downloads Home » Single Player Scenarios » Game of Thrones - Battle of the Blackwater (299 AC)

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Game of Thrones - Battle of the Blackwater (299 AC)

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Version: The Conquerors 1.0c
Style: Fixed Force

To those of you diehard fans of the TV series (and the book series too) of Game of Thrones, I offer you my humble devotion.

Before you play, I highly recommend you to see the actual battle scene from the TV series just so you can get a glimpse of what's going on.
You can easily view it on YouTube. (Simply type "Battle of the Blackwater" in the search box)

There are AI files and SOUND files so please do put them into the right folders before you play. It will vitalize the game beyond imagination.

Suggested game speed is normal.

Please enjoy and do not hesitate to provide feedbacks as I would very much appreciate it.


First Campaign
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Official Reviewer
Map Design3.0
'Game of Thrones - Battle of the Blackwater (299 AC)' by jaj564 is a single player scenario depicting the infamous siege from Game of Thrones, pitting the powerful Baratheon invasion fleet against the dwarf Tyrion Lannister and a small group of defenders. The player must defend from the limitless Baratheon forces for a total of fifteen minutes, while keeping Tyrion Lannister alive.

PLAYABILITY: I personally enjoy these type of games; a fixed force setting while under siege by a vastly more superior enemy. The game is challenging and fun, but its simplicity does greatly detract from the overall enjoyment that this scenario provides. It's essentially a fifteen minute grind until victory, providing you can even make it that far as it does err more on the side of difficult and not always for good reasons. Another downside was the endlessly spawning enemy troops, which gradually increased the lag as the game drew on. If I were to offer a suggestion to the author, it would be to build on this scenario, and include more triggered events, various side missions and more importantly some story, to provide points of interest for the player while he is grinding away to a hard fought win. 3-

BALANCE: This was quite challenging on a number of play throughs but I feel as though I win as much by luck than skill of play, as much of it depends on how the AI-controlled Tyrion reacts to the enemy forces rather than through strategy or tactics used earlier. Tyrion is a Furious the Monkey Boy and controlled by the AI, meaning if he charges into the enemy then there's very little you can do about it. Often by this point in the battle you have very little forces left and it's game over. This is a fine mechanic to have, but perhaps he could be made a little smarter by using a looping task effect that brings him to the top of the map every twenty seconds or so, meaning the enemy must come to you, rather than through Tyrion charging blindly into hordes of enemy soldiers and losing the day by mere seconds until victory. 3

CREATIVITY: The author has set a good foundation here, with an adequate use of triggers, unit renaming and various map design features such as the siege towers, but the overall simplicity of the game play, which is very routine, does affect this rating quite a bit. One might also argue it's not very creative to have unlimited troops spawning at any given time. I would suggest investing time in creating a trigger mechanic that spawns a certain number of enemy troops, and deactivating at a certain point, reactivating once the enemy has lost so much. This means you will be able to control the battle a little more effectively, and there will be no chance for lag. 2+

MAP DESIGN: The map design, which depicts a small segment of King's Landing and the outlying beach on which the Baratheon invasion fleet disembarks, suits its purpose as intended, although it's still fairly basic overall. In general, the city looks quite good although the beach looks odd with square blocks of elevation and water shallow only for the ocean. More terrain mixing would benefit this greatly. 3-

STORY/INSTRUCTIONS: There is not much here in the way of story or even much of a background history regarding the fictional event, and I suppose the author guessed everyone would already know about it from the TV series or even the books. Hints are adequate and there is a good aftermath description in victory. 2

SUGGESTIONS: Stannis' forces often get sidetracked attacking the walls of King's Landing, and it would be wise to make player 4 allied to player 3 to prevent this from happening - unless of course it is an effect you want. As for the map design, it is good but the square elevation formations on the beach look odd and could be tweaked to make them look more natural. Rotate the craters outside the main gate so they're more random rather than the uniform rotation that you've used.

CONCLUSION: This really isn't that bad of an effort but it isn't anything exceptional either. The author has clearly done well with what's in the scenario currently, but more is needed to make it a good scenario.

In a sentence - A fun way to spend 15 minutes and not much else.

In closing - I recommend this download to FF and DtS enthusiasts.

[Edited on 03/17/19 @ 09:43 PM]

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Map Design3.0
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Size:11.23 MB