|
Author |
File Description |
HockeySam18 |
Posted on 12/30/15 @ 04:38 PM (updated 02/20/16)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Build and Destroy |
Number of players: |
8 |
In the tumultuous and dangerous land of Verstonia, the wrathful gods favor the one who builds a shrine in their honor on Galderton Hill
General info:
Inspired by "The Seas of Egressa" and "Mare Nostrum", "Galderton Hill" is a roleplay (RP) scenario that is not your everyday game of AoK. Taking the reins of power of one of 8 factions, you must tend to the growth of your empire, conduct diplomacy, foster commerce and trade, and plot your path to hegemony. There is a set of rules governing one's actions with regard to diplomacy, expansion, and warfare that must be enforced and followed by all players. Punitive power lies with the other players should grave infractions be committed, but let us hope that things do not come to that!
This scenario is designed in AoC (UserPatch), but will be playable in AoC, AoE2HD, AoF, and AoAK for maximum compatibility across the various versions of AoK.
Context:
The map quite literally centers on the grand stone city of Aldria, an ancient power that dominates the land of Verstonia. Though once a noble and righteous people, the Aldrians, through excessive wealth, decadence, and fear of mortality have given themselves over to the worship of dark powers that offer immortality in return for service. Fallen into superstition, cruelty, and the oppression of their vassals, the Aldrians undertake a mad initiative in the name of their gods: bleeding the land and people dry of resources to build grim shrines and thereby demonstrate their malevolent piety.
Though no faction is at war at the start, this aggressive quest will force all players to action, whether for the sake of self-preservation or in spiritual opposition to the dark powers controlling the Aldrians and threatening the existence of Verstonia. Through strong leadership and shrewd diplomacy, you must grow your empire and achieve your objectives in a world twisted by ambition and betrayal.
Contrary to most RP maps, this map is not centered on an ocean, and so will be dominated by land trade and warfare. Nonetheless, it is divided by several rivers, so investing in water-based trade may be wise and maintaining a small protective fleet would be wise. Furthermore, your civilizations will not play as they would in a normal game of AoK. Certain technologies, units, and even unit lines have been disabled for certain factions to balance the game and drive players away from conventional play.
The players and their motives:
The great city on Galderton Hill:
Player 1: Aldria; Britons: situated on Galderton Hill and dominating the surrounding landscape, Aldria is protected by formidable stone walls and steep cliffs encircled by a deep, wide moat. As the major city in the region, it is the center of commerce and much trade passes through the three massive causeways leading into the city. Aldria wants to maintain control over its three vassals and through domination of the region secure the resources necessary to construct four grandiose shrines (wonders) in the center of the city.
The three subservient vassals:
Player 2: Voringia; Franks: Aldria's northern vassal, Voringia is rich in resources and holds much fertile land. Their prosperity often makes them the target of mounted Valan raiders pouring out of the north. In response to this threat, the Voringians have developed a potent heavy cavalry force backed by imposing axe throwers. Their goal is to end their exploitation by the Aldrians and defend themselves from nomadic invasions.
Player 3: Lindshire; Teutons, or optionally Slavs if playing AoF: situated to the southwest of Aldria, Lindshire is weary of Aldrian control and of the three vassals will most aggressively seek independence. Although the subject of raids from the Sundsvars and Thorsfoldings on their borders, the Lindish have lately improved relations with their nomadic neighbors and may attempt to form a political union with them, establishing a rival empire.
Player 4: Rovion; Byzantines, or optionally Italians if playing AoF: is of the three vassals the most loyal to the city, being governed by a minor branch of the royal family of Aldria. The Rovionese live in constant fear of the Morathians, with whom they have poor relations and rely extensively on the Aldrians for protection. Incredibly pious, the Rovionese are obsessed with gathering holy relics and are fanatically opposed to the dark powers. When the seeds of rebellion are sown, Rovion must choose between its bond with the city, the welfare of its people, and its staunch piety.
The four outlying nomadic factions:
Player 5: Valon; Huns, or optionally Magyars if playing AoF: a confederation of nomadic horsemen bred in the wastes of the dreaded Valonian desert, the Valans sweep out of the north and have set their eyes on the rich, fertile lands south of the barren Mountains of Geroth. They are not whatsoever religious but have a fierce love of gold and are intent on plundering the riches of the major powers, as well as acquiring arable land that can sustain their people.
Player 6: Morath; Mongols: nomadic horsemen of the east famed for their cruelty, the Morathians are fervent worshipers of the dark gods, the antithesis of the Rovionese and their worst enemy. Above all, they wish the destruction of Rovion and the other vassals of Aldria. However, they view the Aldrian worship of the dark gods as heretical because the Aldrians seek to demonstrate piety through erecting marvelous structures and promoting order rather than destruction and chaos. The Morathians have a unique choice - will they pursue the destruction of all other nations through military might, or assimilate and join the power struggle through more peaceful and diplomatic means?
Player 7: Sundsvar; Goths: once secretive, indigenous woodsmen, the Sundsvars have now revealed themselves and emerged as a formidable fighting force, laying claim to the western marches of Verstonia. Normally a peaceful people, they are nonetheless vicious when provoked and should not be taken lightly. Their primary goal is a political union with Lindshire and maintaining independence from Aldria in the hope of establishing a merchant republic.
Player 8: Thorsfold; Vikings: the wildcard of the scenario, the Thorsfoldings have no part in the religious tumult of the region, worshiping the Aesir (Norse gods) instead. They have a love for battle and are fearsomely strong warriors, but above all wish the peace and prosperity of their people. Though their holdings lie in and just outside the snowy Mountains of Lundmark, they find the rich land of Verstonia much to their liking. Should conflict arise, they will have to pick a side and fight or risk being trapped and forgotten in the resource-poor south of the map.
Screenshots:
The Citadel on Galderton Hill | Thorsfolding Village | Sundsvarn Forest | Valan Camp | Raven's Crag | The Morathian Steppe | An idyllic setting | A trade caravan | Lindish fortress | A crumbling temple to the gods of old | The Count of Rovion surveys his town | Voringian town | The Sundsvars have hastily erected a camp | A rural fortress
+ A comprehensive list of instructions, credits and playtesters can be found in the readme that ships with the file and within the scenario itself.
+ A companion PDF document also ships with the file to provide players with a bit of backstory relating to the world in which the scenario is set.
|
Author | Comments ( All | Comments Only | Reviews Only ) |
---|
cmeb4uleave |
Posted on 02/11/16 @ 11:09 PM
I've played it and found it relaxing. I eventually built my four wonders and won |
HockeySam18
Staff
Official Reviewer
File Author |
Posted on 02/12/16 @ 02:17 PM
Did you play it on multiplayer or singleplayer? It is a multiplayer scenario, so it is intended to be played with other humans. I've had 10-12 matches on this map so far with other humans and Player 1's path to victory is anything but relaxing, if it succeeds at all. |
devagrawal09 |
Posted on 03/30/16 @ 05:59 AM
I guess playing this with some standard AI would be pretty problematic... it is supposed to be played multiplayer. I did not get a chance to play this, could not find interested players. I will review as soon as I get to play it a few times. |
HockeySam18
Staff
Official Reviewer
File Author |
Posted on 03/30/16 @ 10:43 AM
If you post in my project thread for this map you could probably rally some interested players. Additionally, we have an AoKH Skype group that we often use to set up games. |
Popeychops
Official Reviewer |
Posted on 12/23/16 @ 01:06 PM
Oi oi, be generous with co-authorship credit!
I do believe one Lord Basse had a hand in making this ;) |
HockeySam18
Staff
Official Reviewer
File Author |
Posted on 12/23/16 @ 06:04 PM
Regrettably, sharing the ownership of a file among multiple users is beyond the capabilities of HG technology :( |
Popeychops
Official Reviewer |
Posted on 01/04/17 @ 07:48 PM
I just mean an acknowledgement in the file description |
HockeySam18
Staff
Official Reviewer
File Author |
Posted on 04/07/20 @ 01:34 AM
Possidon, occupied by the chaos of the past few months, I never took the time to thank you for the kind review. It is much appreciated! |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 702 |
Favorites: [] | 4 |
Size: | 625.00 KB |
Added: | 12/30/15 |
Updated: | 02/20/16 |
|