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Battle at Keryna

Author File Description
King Steffen
File Details
Version: Age of Empires II (2013): The Forgotten
Style: Fixed Force
A great horde has arrived the land of Cegrevania. Our King was killed in battle and the crown prince is taken hostage. From the diasterus battle had two mercunary knights fleed to the town of Keryna whit their elite troops. Here they wil hide or fight the Derit Horde
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Official Reviewer
Map Design4.0
Battle at Keryna is King Steffen's entry to the 2016 Defend the Spot Competition.

Playability: 4
The scenario begins with an nice little cutscene that essentially notifies the player of an impending invasion. There is a bug when selecting the spearman by the canoe that causes instant defeat for the player, but things ran smoothly otherwise. The player is given a small palisade fortress to defend against three enemy generals and multiple "levels" of various enemy units in the vein of Lord Basse's "My Fort My Empire" and "The Escabar Ruin". Although some rounds amounted to little more than abusing the player's ranged units and forcing the enemy into chokepoints, others were quite entertaining and, though in some cases a bit unpolished, the scenario was overall rather fun to play.

Balance: 3
This category could see a bit of improvement, I think. While the difficulty generally increased throughout the scenario (a good formula to follow), some rounds were irrationally easy and boiled down to hero and ranged unit abuse, or kiting enemy units around the map. On the other hand, some rounds were oddly hard, particularly the one where the AI flooded hand cannoneers and boyars. Overall it was an odd mix between unnecessarily easy and brutally difficult, and could probably use a bit of polishing.

Creativity: 3
Some touches of the scenario (particularly the map design and the dialogue) exhibited a good deal of creativity, but the experience was overall quite reminiscent of the aforementioned works by Lord Basse.

Map Design: 4
A highlight of the scenario, the map was rather aesthetically pleasing, particularly the town. The waterfall could use a bit of work, and it would be prudent to avoid forage bush outlines, but it was overall some very nice work. One downside, however, was the cramped nature of the map, which impeded the movement of the player's units and especially those of the AI (chokepoint abuse and unit stuttering was common).

Story/Instructions: 3
The player is provided with a brief introductory text file to set the stage for the action. While a simple, bare-bones approach is not always a bad thing, I felt that the author could have done more in providing a detailed background without being excessively verbose to allow the player to orient themselves. The gameplay itself was fairly self-explanatory and needed little instruction.

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Map Design4.0
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