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Downloads Home » Campaigns » Chinese Design Contest: Ancestors of China

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Chinese Design Contest: Ancestors of China

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of scenarios: 3
A 3 part campaign breifly outlining the midevil history of China.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Angel Rasher
Official Reviewer
Map Design3.0
After seeing the pre-game materials for the first scenario of this campaign, I was worried that it would be a flop. All sections are only a few lines long, and although the introductory bitmap is a rather nice hand-drawn sketch of the Great Wall of China, it does get rather boring once you see it for the third time... for indeed, the same graphic is used in all three scenarios.

Gameplay wise, this campaign is a real mixed bag. The first scenario, Three Kingdoms, is pretty much your basic build-up-and-destroy scenario, pitting you against 3 enemies in a 4-way free for all. This would not be a bad thing, except for the distinct lack of triggers and unique objectives, giving it a random-map sort of feel. The Map Design is rather nice, however, and keeps the scenario from going stale, at least for the most part. One real complaint I had with Three Kingdoms was the fact that all the villages on the map, including yours, are plopped down in the middle of a forest, leaving you no room at all to expand. Some may view this as a challenge, but for me, it was a needless annoyance.

The second scenario, however, was much much better. I had a great time playing this one through till the end, as you must guide your army safely through hostile territory to the safety of an allied Korean village. The author really shows his creativity in this scenario through the varied objectives, and some clever problems. This scenario was by far my favorite of the campaign. One black mark towards this scenario is caused by a broken trigger, which renders the final stage impossible to be beaten.

The third scenario, Ming, was essentially the same as the first: you start with a small Feudal-Age town, and must destroy a certain building in 3 enemy cities. The bad thing is that this is pretty much exactly what your goal was in the first scenario. Once you realize the sense of deja vu, you will also realize that the map design is much worse then it was in the first.

Overall, the author of this campaign clearly has potential, as he shows in the second scenario. However, some repetitive gameplay, lame instructions, and a few bugs prevent me from giving Ancestors of China a higher rating.
The Downward Spiral
Official Reviewer
Map Design4.0
This campaign was a nice variety of several different scenario aspects. It consisted of B&D objectives, fixed-force gameplay, and a few twists here and there. Despite the campaign's lack of anything breath-taking, the Ancestors of China was an above-mediocre piece of work.

The primary downfall of this campaign was its lack of intensity. It wasn't boring, but the playability didn't have me at the edge of my seat. The campaign's balance was well-designed. No complaints in that area. I found the third scenario creative. I liked how you could trade with the merchants due to the gold shortage. The map design would have been a 5 if there was some more eye candy. The author has a talent in this area, but needs to take it a step further. I had no complaints or compliments concerning the story/instructions of this campaign. A few plot twists or some character focusing would have been appreciated. I found no problems with the campaign's historical accuracy. However, I was disappointed with the small amount of information found in the scenarios' "History" section.

Overall, the campaign is worth playing. Although I didn't wet my pants of excitement, the campaign was entertaining. Nice job on the Ancestors of China, Do_Japan2!

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Map Design3.5
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Size:423.62 KB