Switzerland is a mountainuous map where each player starts in a valley - mostly one of their own, but sometimes shared with one or more other players - regardless of team.
The map layout makes it easy to defend the passes if you hold them, but very hard to defend if you get stuck down in your valley. Additionally, the hilly nature of the terrain makes expansion harder than usual. Yet, it is extremely important not to get yourself get locked in and crushed in your small valley.
Resources are standard, and placed slightly closer than usual, as the players are closer to another and have less space.
I quite liked how the aesthetics turned out, give it a look!
there's an endif command with no prior if statement on line 382.
deleting the endif seems to fix it. (/* BAA BAA */)
and an empty comment line on 512.
It looks really nice tho, real estate prices are really high in switzerland it seems...
[Edited on 04/05/16 @ 06:30 AM]
John the Late Staff
Posted on 04/06/16 @ 04:31 PM
That's odd, thanks for notifying! I will fix it soon. :)
Posted on 04/29/16 @ 03:19 AM
It's supposed to be snowy mountains... at least from what I can guess... and by and large, it does that well.
Visual Appeal: 4
A nice blending of terrain, the usual deer... Perhaps some ponds of ice/water to spice things up a bit here and there? On Giant maps it's a bit monotonous... but still pretty. Pretty, but monotonous. (Some people you can't please, eh? :P)
"The map layout makes it easy to defend the passes if you hold them, but very hard to defend if you get stuck down in your valley"
Er.... no it isn't. The gaps in the mountains are HUGE. There's more gap than there is not-gap, so to speak.
With the huge holes in the mountains the game plays largely like an Arabia map, but with wood on the outside. I fiddled a bit to make the mountains a lot more closed, and that made the game considerably more interesting and I feel closer to what the map creator was intending.