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Downloads Home » Single Player Scenarios » Robin Hood Episode 2/2 ( Old version )

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Robin Hood Episode 2/2 ( Old version )

Author File Description
File Details
Version: The Conquerors
Style: Fixed Force
- IMPORTANT: This scenario is sequel to "Robin Hood Episode 1/2" scenario.

- I suggest playing this scenario after playing the "Robin Hood Episode 1/2" scenario.

Click HERE to check "Robin Hood Episode 1/2" scenario.

=== STORY ===

LOCATION: "The poor village"
TIME: 12th century

- The governor of Nottingham is too angry because Robin Hood organized people to stop sending any natural resources to the attendants of the governor. In fact the governor has too brutal system to exploit people for his benefits. Even sometimes his soldiers kill their own people for their governor. The family of Robin Hood was also slaughtered by soldiers. Robin Hood took a decision to take a heavy revenge from the governor. So Robin Hood created an armed group by persuading people to fight against soldiers and he organized civilians to resist against the system of the governor.

- The governor wants to attack "The poor village" at first for destroying the resistance of all civilians in Nottingham. Because he thinks that if he kills all people in this village the people who continue to resist in other places will stop resisting because of fear and so the resistance will be stopped in all of other places by not fighting anymore. In fact Robin Hood and his group realize this plan by investigating some of betrayers. So Robin Hood and his group create a line of defense to protect The Poor Village against the soldiers of the governor...

=== FEATURES ===

- 2 different custom musics from DOOM II FPS game

- An interesting gameplay style with FIGHTING times and RESTING times in each day

- Dynamic gameplay with enemies who become stronger in each wave with new types of enemy units in FIGHTING TIMES and the updates that make our units stronger in RESTING TIMES

- Additional buildings that help our units in RESTING TIMES ( Like: Stable, hospital, university etc... )

- A strategical map design for the style of this game with 4 different paths that bring people to the main building

=== NOTES ===

* I made this campaign with The Conquerors. ( v1.0 ) ( Not User Patch )

* This campaign is also playable with User Patch and HD versions. User Patch players and HD players can download this campaign.

* I only tested this campaign with The Conquerors. ( v1.0 ) ( Not User Patch )

* I can adapt this campaign to HD or User Patch versions by updating this campaign if this situation causes serious problems.

* If you very stuck in somewhere or have another problems ( difficulty, bug, not understanding what to do etc... ) you can leave a comment to this page.

Click HERE to check on Author's other released "aokheavengames" projects.

Click HERE to check on Author's other released "steam community" projects.
AuthorReviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Map Design1.0
Robin Hood is HellKnight61's entry to the 2016 Defend the Spot Competition.

Playability: 1
The premise of the scenario was rather promising, and a decent cinematic portion introduced the player to the action. However, the playability was greatly hampered by numerous bugs - my hero was often randomly removed, causing an instant loss, and even if that was not the case, I would then encounter a crash near the start of the second wave. Having the player micromanage their archers to continuously snipe off enemies was by no means a poor idea, but I can imagine it getting redundant over several rounds. Furthermore, the quests that the player had to perform between rounds involved an excessive amount of tedium, and as a result actually lasted longer than the action itself.

Balance: 2
I feel a bit remiss grading the balance purely on the first round of several enemy waves which surely would have increased in difficulty as time went on, so I added on a few points to give the entry the benefit of the doubt. The gameplay boiled down to micromanaging archers around and using them to focus fire down enemy infantry that arrived in single file from a few directions. From what I was able to glean from the instructions, hints, etc there is a good deal of depth to the scenario, but the pacing was a bit off and it was hampered by the aforementioned bugs.

Creativity: 3
This category was generally strong, and the main downside was that the execution of the combination of these spheres with the gameplay left a bit to be desired.

Map Design: 1
While a few fine ideas translated into some nice portions of the map, the design was generally lackluster, particularly due to its fairly regimented and symmetrical nature, which was particularly noticeable given the small size of the map. Terrain mixing and elevation would have made this a more effective map, and in the future it would be prudent to avoid making all regions square and blocky and instead go for a more organic feel.

Story/Instructions: 3
The author did a good job of including useful instructions, and mixed a few novel elements with well-established ones. The player is placed in the shoes of Robin Hood, who is defending a cathedral from the Sheriff's men. However it could benefit from a bit more depth.

[Edited on 04/26/16 @ 06:31 PM]

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Map Design1.0
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Size:12.43 MB