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Downloads Home » Mod Packs » Simple Mod 1.0

Simple Mod 1.0

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(Updated on 10/24/16)
Author File Description
murdilator
File Details
Version: Age of Kings HD: The Forgotten
Basically this mod pack corrects a few errors left in the coding, but also corrects a few errors left in the gameplay.

Simply put:

Each civ receives about one to two changes that help them cope with how they should cope.


Userpatch Notes included with download for 4.7 (currently Game is version 4.6).



best of regards,


murdilator
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
murdilator
File Author
Balance:

Men at Arms and up: 50, 60, 65, 75 HP; +5% speed (0.95)

Militia +5 HP, +5% speed (0.95), Long Swordsman +1 Melee Armor; Two Handed Swordsmen +1 Melee Armor.

Sword Line -5 Food (55 food, 20 gold), -1 second train time (20 seconds)

Spear Line -1 second train time (21 seconds)

Halberdiers -6 vs Cavalry (down to +26)

Archer Line -5 Gold (25 wood, 40 Gold)

Scouts -5 Food (75 food)

Knight Line -10 Gold (60 Food, 65 Gold)

Camels -10 gold cost (55 Food, 50 Gold), -3 second train time (19)

Eagle Scout -5 Second Train time (55 seconds)

Arrowslits gives +1/+3/+4 attack to all towers (instead of +2/+4/+6)

Trade Works 25% Faster from Feudal onward (prevents gold shortages in team games).

Imperial Age costs 1000 Food, 800 Gold (up from 1000 Food, 800 Gold)

Aqueducts autogather 0.05 Food per second/per piece

Trade Workshops autogather 0.05 Wood/0.05 Food/0.05 Gold per second/per building

Town Centers get +5 Population starting from Feudal


Bugs fixes:

- Obsidian Arrows works properly (added base 0 bonus vs stone defense for Archers, Crossbowmen, Arbalasts)

- Camels get proper bonus vs Camels (done by putting HD Camels above bonus vs all buildings, which had 0,
registering the game value of +5, +7, +9 vs Camels void)

- Eagle Warriors and Elite Eagle Warriors have proper bonus vs Camels (done by switching bonus vs HD Camels
and standard buildings respective place, so that the 0 value does not negate the +1, +3)

- Sea Fortifications, The Tower of Flies and The Accursed Tower affected by Arrowslits

- Relevant heros (Prithviraj, Osman, Musa ibn Nir, etc.) affected by Parthian Tactics


Economy:

Horse Collar gives farmers +15% Gathering Rate

Heavy Plow gives farmers +15% Gathering Rate

Horse Collar/Heavy Plow/Crop Rotation take 20 seconds to research (down from 20/50/70)

Gill Nets -50 Wood (150 Food, 150 Wood)

Hand Cart -100 Food, -100 Wood (200 Food, 200 Wood)

Crossbowmen +25 Gold (125 Food, 100 Gold)

Husbandry -50 Food (200 Food)

Fish Traps -25 Wood (75 Wood), +25 HP (75), +67% Faster Food Production

Heavy Cavalry Archer -300 Food, -100 Gold (600 Food, 400 Gold)

Man-At-Arms -50 Food Cost (50 Food, 40 Gold)

Long Swordsmen -50 Food Cost (150 Food, 65 Gold)

Two-Handed Swordsmen -20 Second research time (55)

Champion -200 Food (550 Food, 350 Gold)

Paladin -50 Food, -100 Gold (1250 Food, 650 Gold)

Hussar -100 Gold (500 Food, 500 Gold)

Arson -50 Food (100 Food, 50 Gold)

Herbal Medicine -100 Gold (250 Gold)

Elite Eagle Warrior -300 Food (500 Food, 500 Gold)

Guilds takes 30 seconds to research (down from 70)


Ships:

- Fire Galleys and Demolition Rafts available in Castle rather than Feudal Age

- Dragon Ship +1 damage, +1 pierce armor (9), +1 ship resistance (9)

- Caravels +5/+5 HP (135/155), +0 damage (6), +1/+1 damage vs Ships (+7/+8)


Siege:

Capped Ram +30 HP (230)

Heavy Scorpions no change

Siege Tower no change


Defense:

Keeps no change

Bombard Tower +0 vs Rams and Trebuchets

Fire Tower +5% accuracy (up from 0%), -0.0 radius (to 1; down from 1)


Civilizations:


Berbers

Camel Archers +5/+10 HP (65/75), +1 vs Infantry

Magrahbi Camels heals Camel Troops +20% faster than before

Berber -20% Cavalry Cost bonus reduced to -15% Cavalry Cost

Genitours +1 Range; +2 vs Spearmen

Elite Genitour +5 HP (60 HP), -1 second train time (22)


Britons

Longbowmen +5% Accuracy (75%)


Byzantines

Elite Cataphract -200 Food, -200 Gold (1400 Food, 600 Gold)

Cataphracts +5 Food, -5 Gold (75 Food, 70 Gold)


Celts

Siege Weapons Fire +15% Faster (down from +20%)

Furor Celtica gives +35% HP (down from +40%)


Chinese

Start with only 5 Villagers, but +50 Food

Get Hand Cannoneers

Get Crop Rotation


Ethiopians

Shotel Warriors +1 melee armor, Non-Elite +1 Pierce armor


Franks

Throwing Axemen no change


Goths

Elite Huskarls +5 HP, +1 melee armor

Perfusion affects Archery Ranges, Stables, and Castles but only at +50% rate


Incas

Kamayuk -5 Food Cost (55 Food, 30 Gold), +1 damage vs Eagle Warriors


Indians

Elephant Archers no change

Imperial Camel +1 Damage, get +5 vs other Camels

Get Heavy Scorpions

Get Crop Rotation


Italians

Elite Genoese Crossbowman no change

Condontierros -5 Gold Cost; +1 Pierce Armor (2)


Japanese

Samurai -5 Food Cost; +1 damage (up to 9), -1 damage vs uniques (+9)


Huns

Tarkans +1 damage (9), +2 vs Buildings (up to +10/+12), +5% attack rate (from 2.1 to 2)


Koreans

Turtle Ships +5% speed (up to 0.95)


Magyars

Magyar Huszar -5 Food Cost (75 Food, 10 Gold), -2 second train time (from 16 to 14)


Malians

Infantry Pierce Resistance changed to +1 Pierce Resistance Feudal/+2 Pierce Castle Onward

Get Free Scale Mail Armor


Mongols

Elite Mangudai firing delay brought from 0 to 0 (This is still faster than Castle Age Mangudai
or Cavalry Archers which have 5/10 delay).

Drill +40% Siege Weapon Speed (down from +50%)


Persians

Elite War Elephant -200 food, -400 gold (1400 Food, 800 Gold)

War Elephants -30 Food (170 Food, 75 Gold); 420/550 HP, -5 second creation time. Move +10% Faster (0.65 from 0.6)

Mahouts +20% War Elephant Speed (down from +30%)

Get Shipwright


Portuguese

Gold bonus reduced to -15% unit cost

Arquebus gives significantly less bonus to Bombard Cannons/Bombard Towers (+20% instead of +50% projectile speed)

Caravels +5/+5 HP (135/155), +0 damage (6), +1/+1 damage vs Ships (+7/+8)

Organ Guns have +0.5 minimum range.

Feitoria gathers +0.05 of normal resources, but -0.05 less stone: 0.4 stone rather than 0.45 stone per second. Has -200 HP.


Saracens

Mameluke +5 HP (up to 70), +1 damage (9), -3 Frame Delay (from 6 to 3; Elite has 0 to begin with)

Zealotry -150 Food, -200 Gold (600 Food, 600 Gold)

Elite Mameluke +0 Gold (600 Food, 500 Gold)


Slavs

Boyars +5 Food Cost, -5 Gold Cost (55 Food, 75 Gold), Elite +5 HP (135); +1 Pierce armor (4/2, 6/3)

Orthodoxy -100 Food, -100 Gold (200 Food, 100 Gold)

Druhizna -400 Food, -100 Gold (800 Food, 400 Gold)

Get Heavy Demolition Ship

Get Faith

Get Arbalast


Spanish

Elite Conquistador +2 Damage (up to 20)

Get Crossbowman

Missionaries move +3% faster (from 1.1 to 1.15), heal +20% faster


Teutons

Teutonic Knights -5 Food Cost (80 Food, 40 Gold)


Turks

Janissaries -5 Food Cost (55 Food, 55 Gold); +2/+4 HP, Elite +1 Pierce Armor

Artillery costs -150 stone (300 stone, 500 gold)

Get Pikemen


Vikings

Berserks 54/65 HP, Non-Elite +1 Damage (10), Non-Elite +1 Melee armor (1/1); +0.10 speed (1.15)

Elite Berserk -450 Food (850 Food, 550 Gold)

Berserkgang -300 Food (550 Food, 400 Gold)


Aztecs

Jaguar Warrior +5 HP (Non-Elite); +5% Jaguar Warrior Speed (1.05)


Mayans

Elite Plumed Archers -5 HP, -1 bonus vs infantry (was +1/+2, now +1/+1)

El Dorado -5 HP


Wildlife/Misc

- Dying Elephants fall correctly
- Ostriches and Zebras move faster
- Lions move faster/slightly stronger
- Natural Food Sources (Berries and Huntables) have more resources
- Trees have +0% more resources
- Gold and Stone Mines have +50% more resources
- Dying Boyars fall correctly
- Wild Elephants are stronger
- Bears, Jaguars, Crocodiles slightly stronger

Heros:

La Hire given +50 HP, +1 pierce armor
Tariq given +80 HP, +5 vs spearmen, +1 melee/+4 pierce armor
Richard the Lionheart given 450 HP, 5/5 armor, 15 damage, 0.5 ROF, +5% speed
Dracula +140 HP, +5 cavalry resistance, +15 vs Infantry
Erik the Red given 2/2 armor, 15 Damage, +5 vs Cavalry
Saladin given +100 HP
Prithviraj given +30 HP, +2 pierce armor (2/2), +5 Damage (15), +10% speed
Osman given +40 HP (220), +2 resistance, +2 damage, +5% accuracy, shoots 3 arrows, -7 frame rate delay (down to 3)
Minamoto given +50 HP, +1 damage (9)
Nobunaga given +40 HP, +1 damage (9)
Kitabatake given +1 damage (9)
Frederik Barbarossa given +5 Melee armor, +5 infantry resistance
Charlemagne given +50 HP, +2 melee armor, +1 pierce armor, +2 vs archers, +8 Damage
Charles Martel given +100 HP, +1 melee armor, +2 pierce armor, +2 vs archers
Savaran given +50 HP, +1 damage, +1 pierce armor
Hrolf the Ganger given +100 HP, +1/+1 armor, +5 Damage, +20% speed
Fransisco Szfora given +100 HP, +1 melee armor (2/3)
Admiral Yi +50 HP
Belisarius given +15 Cavalry armor (up from 0), +3 damage vs infantry (9)
Sheriff of Nottingham +5 HP, +1 melee, +1 pierce armor, +3 vs infantry (used in Prithviraj Campaign)
God's Own Sling/Bad Neighbor matched with Trebuchet (150 Pierce); +100 (packed)/+50 HP (unpacked),
+0.5 blast radius, +50 Damage (250), and can damage anything.

Infantry heros increased speed to match with standard infantry


These changes make the game fun and more playable, as it ought to be!

Enjoy!

[Edited on 10/21/16 @ 02:10 PM]


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HGDL v0.7.1

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Statistics
Downloads:156
Favorites: [Who?]0
Size:1.76 MB
Added:04/20/16
Updated:10/24/16