murdilator
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Posted on 05/09/16 @ 11:51 AM
Balance:
Men at Arms and up: 50, 60, 65, 75 HP; +5% speed (0.95)
Militia +5 HP, +5% speed (0.95), Long Swordsman +1 Melee Armor; Two Handed Swordsmen +1 Melee Armor.
Sword Line -5 Food (55 food, 20 gold), -1 second train time (20 seconds)
Spear Line -1 second train time (21 seconds)
Halberdiers -6 vs Cavalry (down to +26)
Archer Line -5 Gold (25 wood, 40 Gold)
Scouts -5 Food (75 food)
Knight Line -10 Gold (60 Food, 65 Gold)
Camels -10 gold cost (55 Food, 50 Gold), -3 second train time (19)
Eagle Scout -5 Second Train time (55 seconds)
Arrowslits gives +1/+3/+4 attack to all towers (instead of +2/+4/+6)
Trade Works 25% Faster from Feudal onward (prevents gold shortages in team games).
Imperial Age costs 1000 Food, 800 Gold (up from 1000 Food, 800 Gold)
Aqueducts autogather 0.05 Food per second/per piece
Trade Workshops autogather 0.05 Wood/0.05 Food/0.05 Gold per second/per building
Town Centers get +5 Population starting from Feudal
Bugs fixes:
- Obsidian Arrows works properly (added base 0 bonus vs stone defense for Archers, Crossbowmen, Arbalasts)
- Camels get proper bonus vs Camels (done by putting HD Camels above bonus vs all buildings, which had 0,
registering the game value of +5, +7, +9 vs Camels void)
- Eagle Warriors and Elite Eagle Warriors have proper bonus vs Camels (done by switching bonus vs HD Camels
and standard buildings respective place, so that the 0 value does not negate the +1, +3)
- Sea Fortifications, The Tower of Flies and The Accursed Tower affected by Arrowslits
- Relevant heros (Prithviraj, Osman, Musa ibn Nir, etc.) affected by Parthian Tactics
Economy:
Horse Collar gives farmers +15% Gathering Rate
Heavy Plow gives farmers +15% Gathering Rate
Horse Collar/Heavy Plow/Crop Rotation take 20 seconds to research (down from 20/50/70)
Gill Nets -50 Wood (150 Food, 150 Wood)
Hand Cart -100 Food, -100 Wood (200 Food, 200 Wood)
Crossbowmen +25 Gold (125 Food, 100 Gold)
Husbandry -50 Food (200 Food)
Fish Traps -25 Wood (75 Wood), +25 HP (75), +67% Faster Food Production
Heavy Cavalry Archer -300 Food, -100 Gold (600 Food, 400 Gold)
Man-At-Arms -50 Food Cost (50 Food, 40 Gold)
Long Swordsmen -50 Food Cost (150 Food, 65 Gold)
Two-Handed Swordsmen -20 Second research time (55)
Champion -200 Food (550 Food, 350 Gold)
Paladin -50 Food, -100 Gold (1250 Food, 650 Gold)
Hussar -100 Gold (500 Food, 500 Gold)
Arson -50 Food (100 Food, 50 Gold)
Herbal Medicine -100 Gold (250 Gold)
Elite Eagle Warrior -300 Food (500 Food, 500 Gold)
Guilds takes 30 seconds to research (down from 70)
Ships:
- Fire Galleys and Demolition Rafts available in Castle rather than Feudal Age
- Dragon Ship +1 damage, +1 pierce armor (9), +1 ship resistance (9)
- Caravels +5/+5 HP (135/155), +0 damage (6), +1/+1 damage vs Ships (+7/+8)
Siege:
Capped Ram +30 HP (230)
Heavy Scorpions no change
Siege Tower no change
Defense:
Keeps no change
Bombard Tower +0 vs Rams and Trebuchets
Fire Tower +5% accuracy (up from 0%), -0.0 radius (to 1; down from 1)
Civilizations:
Berbers
Camel Archers +5/+10 HP (65/75), +1 vs Infantry
Magrahbi Camels heals Camel Troops +20% faster than before
Berber -20% Cavalry Cost bonus reduced to -15% Cavalry Cost
Genitours +1 Range; +2 vs Spearmen
Elite Genitour +5 HP (60 HP), -1 second train time (22)
Britons
Longbowmen +5% Accuracy (75%)
Byzantines
Elite Cataphract -200 Food, -200 Gold (1400 Food, 600 Gold)
Cataphracts +5 Food, -5 Gold (75 Food, 70 Gold)
Celts
Siege Weapons Fire +15% Faster (down from +20%)
Furor Celtica gives +35% HP (down from +40%)
Chinese
Start with only 5 Villagers, but +50 Food
Get Hand Cannoneers
Get Crop Rotation
Ethiopians
Shotel Warriors +1 melee armor, Non-Elite +1 Pierce armor
Franks
Throwing Axemen no change
Goths
Elite Huskarls +5 HP, +1 melee armor
Perfusion affects Archery Ranges, Stables, and Castles but only at +50% rate
Incas
Kamayuk -5 Food Cost (55 Food, 30 Gold), +1 damage vs Eagle Warriors
Indians
Elephant Archers no change
Imperial Camel +1 Damage, get +5 vs other Camels
Get Heavy Scorpions
Get Crop Rotation
Italians
Elite Genoese Crossbowman no change
Condontierros -5 Gold Cost; +1 Pierce Armor (2)
Japanese
Samurai -5 Food Cost; +1 damage (up to 9), -1 damage vs uniques (+9)
Huns
Tarkans +1 damage (9), +2 vs Buildings (up to +10/+12), +5% attack rate (from 2.1 to 2)
Koreans
Turtle Ships +5% speed (up to 0.95)
Magyars
Magyar Huszar -5 Food Cost (75 Food, 10 Gold), -2 second train time (from 16 to 14)
Malians
Infantry Pierce Resistance changed to +1 Pierce Resistance Feudal/+2 Pierce Castle Onward
Get Free Scale Mail Armor
Mongols
Elite Mangudai firing delay brought from 0 to 0 (This is still faster than Castle Age Mangudai
or Cavalry Archers which have 5/10 delay).
Drill +40% Siege Weapon Speed (down from +50%)
Persians
Elite War Elephant -200 food, -400 gold (1400 Food, 800 Gold)
War Elephants -30 Food (170 Food, 75 Gold); 420/550 HP, -5 second creation time. Move +10% Faster (0.65 from 0.6)
Mahouts +20% War Elephant Speed (down from +30%)
Get Shipwright
Portuguese
Gold bonus reduced to -15% unit cost
Arquebus gives significantly less bonus to Bombard Cannons/Bombard Towers (+20% instead of +50% projectile speed)
Caravels +5/+5 HP (135/155), +0 damage (6), +1/+1 damage vs Ships (+7/+8)
Organ Guns have +0.5 minimum range.
Feitoria gathers +0.05 of normal resources, but -0.05 less stone: 0.4 stone rather than 0.45 stone per second. Has -200 HP.
Saracens
Mameluke +5 HP (up to 70), +1 damage (9), -3 Frame Delay (from 6 to 3; Elite has 0 to begin with)
Zealotry -150 Food, -200 Gold (600 Food, 600 Gold)
Elite Mameluke +0 Gold (600 Food, 500 Gold)
Slavs
Boyars +5 Food Cost, -5 Gold Cost (55 Food, 75 Gold), Elite +5 HP (135); +1 Pierce armor (4/2, 6/3)
Orthodoxy -100 Food, -100 Gold (200 Food, 100 Gold)
Druhizna -400 Food, -100 Gold (800 Food, 400 Gold)
Get Heavy Demolition Ship
Get Faith
Get Arbalast
Spanish
Elite Conquistador +2 Damage (up to 20)
Get Crossbowman
Missionaries move +3% faster (from 1.1 to 1.15), heal +20% faster
Teutons
Teutonic Knights -5 Food Cost (80 Food, 40 Gold)
Turks
Janissaries -5 Food Cost (55 Food, 55 Gold); +2/+4 HP, Elite +1 Pierce Armor
Artillery costs -150 stone (300 stone, 500 gold)
Get Pikemen
Vikings
Berserks 54/65 HP, Non-Elite +1 Damage (10), Non-Elite +1 Melee armor (1/1); +0.10 speed (1.15)
Elite Berserk -450 Food (850 Food, 550 Gold)
Berserkgang -300 Food (550 Food, 400 Gold)
Aztecs
Jaguar Warrior +5 HP (Non-Elite); +5% Jaguar Warrior Speed (1.05)
Mayans
Elite Plumed Archers -5 HP, -1 bonus vs infantry (was +1/+2, now +1/+1)
El Dorado -5 HP
Wildlife/Misc
- Dying Elephants fall correctly
- Ostriches and Zebras move faster
- Lions move faster/slightly stronger
- Natural Food Sources (Berries and Huntables) have more resources
- Trees have +0% more resources
- Gold and Stone Mines have +50% more resources
- Dying Boyars fall correctly
- Wild Elephants are stronger
- Bears, Jaguars, Crocodiles slightly stronger
Heros:
La Hire given +50 HP, +1 pierce armor
Tariq given +80 HP, +5 vs spearmen, +1 melee/+4 pierce armor
Richard the Lionheart given 450 HP, 5/5 armor, 15 damage, 0.5 ROF, +5% speed
Dracula +140 HP, +5 cavalry resistance, +15 vs Infantry
Erik the Red given 2/2 armor, 15 Damage, +5 vs Cavalry
Saladin given +100 HP
Prithviraj given +30 HP, +2 pierce armor (2/2), +5 Damage (15), +10% speed
Osman given +40 HP (220), +2 resistance, +2 damage, +5% accuracy, shoots 3 arrows, -7 frame rate delay (down to 3)
Minamoto given +50 HP, +1 damage (9)
Nobunaga given +40 HP, +1 damage (9)
Kitabatake given +1 damage (9)
Frederik Barbarossa given +5 Melee armor, +5 infantry resistance
Charlemagne given +50 HP, +2 melee armor, +1 pierce armor, +2 vs archers, +8 Damage
Charles Martel given +100 HP, +1 melee armor, +2 pierce armor, +2 vs archers
Savaran given +50 HP, +1 damage, +1 pierce armor
Hrolf the Ganger given +100 HP, +1/+1 armor, +5 Damage, +20% speed
Fransisco Szfora given +100 HP, +1 melee armor (2/3)
Admiral Yi +50 HP
Belisarius given +15 Cavalry armor (up from 0), +3 damage vs infantry (9)
Sheriff of Nottingham +5 HP, +1 melee, +1 pierce armor, +3 vs infantry (used in Prithviraj Campaign)
God's Own Sling/Bad Neighbor matched with Trebuchet (150 Pierce); +100 (packed)/+50 HP (unpacked),
+0.5 blast radius, +50 Damage (250), and can damage anything.
Infantry heros increased speed to match with standard infantry
These changes make the game fun and more playable, as it ought to be!
Enjoy!
[Edited on 10/21/16 @ 02:10 PM]
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