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Downloads Home » Best Files » Defence at Lorgan's Watch

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Defence at Lorgan's Watch

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix

"Get on with it yer mongrels, the enemy is at our doorstep. To your posts!"

Lorgan's Watch has stood guard over Hanern's eastern approaches for centuries. This old fort has long proven itself a bulwark against enemy aggression through many hard wars, but stretched supply lines and further troubles abroad have left it neglected and in disrepair. Indeed there is little anything else in these remote parts save for a meagre garrison of poorly-supplied militia.

For Captain Baldur, all that is left on his mind is counting down the days until he can return home where his wife and a warm hearth awaits. The battles of the Old War are now a children's bedtime story of the past, and what was once a thriving land has given way to the decaying chill of winter. Surely no one would be foolish enough to attack during these cold months, would they?

This is my entry to the 2016 Defend-the-Spot contest with features including:

  • Gloomy winter atmosphere

  • Gripping defend-the-spot style action, including fixed-force and build-&-destroy game play

  • Highly-detailed and atmospheric map design

  • Almost 70 custom sounds

  • Over 800 triggers

  • Difficulty-level-dynamic game play

  • Multiple endings: victory or death awaits you. How will Baldur and his men be remembered?

I hope you enjoy this project!

*** Winner of the 2016 Defend-the-Spot Contest ***

*** This campaign received the award BEST STORY and BEST SCORE in the Game of the Year Awards of 2016 ***


  • Speed: Normal
  • Resolution: 1024 x 768

    This file requires only the base game in the Conquerors to function. It is not compatible with HD.

  • Pages: [1] 2 3 » Last »
    AuthorComments   ( All | Comments Only | Reviews Only )
    D4Ra4Aracks111 never beat the last stand.
    Official Reviewer
    File Author
    That's okay, but I assure you it's achievable. There are a number of possible endings, all of which are acceptable in the context of the game. If you slay the enemy general the enemy forces may or may not retreat, however if you die the story still continues.
    D4Ra4Aracks111 no my lorgan watch(town center) was destroyed just after I kill general morgen. there is bug?.
    Official Reviewer
    File Author
    Actually I forgot to disable the loss mechanic when the town centre is destroyed, given that it is the player's epic last stand and all. I'll update the file shortly.

    Aracks, are you able to reload from an earlier save point? My advice for now is to not let the town centre get destroyed.

    [Edited on 05/01/16 @ 04:46 PM]

    D4Ra4Aracks111 forget it I know the problem, the trebuchet was destroy from far, i'm not see it. sorry!.
    Official Reviewer
    Lots of fun, and obviously reminiscent of Mashek's "Blood of the Bear" scenario. For my money, this doesn't top that, but it is still excellent.

    There are a couple of things that didn't work quite as it appears they should. (1) It is possible, during the last stand, to kill General Morgen and cause his forces to retreat but still lose abruptly because the town centre at the middle of the fort was sniped by a trebuchet just afterwards. (2) If you are thoroughly successful, a scout is supposed to head along the east road, but can get stuck in enemy troops that haven't fled as they are meant to.

    I found the trebuchets being able to snipe the town centre more annoying than challenging. They have colossal range, are virtually impossible to take down, and aren't even flagged up as the threat of sudden death that they are.

    [Edited on 05/01/16 @ 01:13 PM]

    D4Ra4Aracks111 Julius build many tower on the west entrance, so it will give you support against enemies and trebuchet will attack your tower not your town center.

    [Edited on 07/15/16 @ 08:41 PM]

    Official Reviewer
    I found the tower strategy was key to getting to that point in the first place. The point I'm making is that the trebuchet element doesn't work very smoothly. On hard difficulty, I didn't find I had resources for very many towers anyway.
    Official Reviewer
    File Author
    Appreciate the reviews HockeySam and Aracks.

    Thanks very much for the observations Julius, and more so glad you enjoyed it. I actually have an update which I'll soon upload that fixes the player losing if the TC is destroyed during the last stand. It is after all meant to be your last stand so a destroyed building or two won't matter at this point. As for the second point regarding the scout, retreating enemy troops from the east road was exactly what I forgot to trigger so I will get onto that! Also with the Bad Neighbours I might replace them with normal trebuchets so it's a tad easier. Thank again, and I'll update shortly.
    Official Reviewer
    File Author
    I have updated this file:

    Version 1.1 (3/05/16)

    ~ Town Centre receives more HP on standard difficulty
    ~ Player will no longer lose if the Town Centre is destroyed during the last stand
    ~ Bad neighbours have been replaced with normal trebuchets
    ~ Enemy units caught at the east of the fort should now retreat
    ~ Minor tweaks made to map design and trigger-related bugs
    Pages: [1] 2 3 » Last »

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