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Author File Description
File Details
Version: Age of Kings 1.0
Style: Build and Destroy
No Description Available
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Cherub Ilya
Map Design3.0
It had a straightforward, non-trivial map, with at least a little bit of thought obviously put into its design. I'm sorry, but that's about the best I can say for this scenario. There were no instructions at all, and there was no goal or objective statement of any kind. Add to that a total lack of challenge and you get not much. The enemy came up with perhaps a half a dozen units to combat me during the entire game. I, as the Britons, started with 116 units, including a number of Scorpions, and tons of resources. This is one of my pet peeves -- I really don't like having more units than the game limits allow. It's just a peeve, and I've certainly played many games where you get, for example, a starting force of 200 units, even though the game has a 75 unit max. But having too many units was really only a minor annoyance. The author wrote that it was his first attempt. That's cool -- he should keep going, keep trying. Add triggers, add something in the way of AI for the enemy player, perhaps have the enemy (French) launch a few set-piece attacks at various points. Then write a story. Heck, this is Camelot for goodness' sake! Camelot was at the center of centuries of story telling. Don't tell me you can't come up with a story. You can. Add a few instructions and an objective. Cut back the units and maybe even start before the imperial age. Give the French player more power, and a tougher defense, and the let things fly. It'll be great!
Official Reviewer
This was disappointing, with the file name ‘Camelot’, I expected something about the Arthurian tale, maybe the Holy Grail but found a blank introduction screen, and any random map game is more fun. It is a B&D, you got a town centre, villagers, and farms and there is gold and stone but for the player it plays rather like a FF, starting with 116 units in Imperial Age. I defeated the enemy in 11:30 minutes on hard and did not receive a victory signal. Reason, you got an ally, diplomacy should be set to allied victory. You can also win by gathering four relics, which takes more time and you do not need them.

You start with 116 units, 9’999 of each resource, a castle, 6 towers (2 canon), monastery, town center, university, market, 2 mills, 4 harbors, siege workshop, blacksmith, archery range, 2 stables and 2 barracks against your enemy’s 9 villagers and a scout, 500 food, 600 wood, 200 gold and 300 stone and a town center. This is not even a decent demo and I do not recommend it to anyone.

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Map Design3.0
Favorites: [Who?]0
Size:21.63 KB