Rome Returns is an Age of empires 1 replica mod with AoC features, based on yty's abandoned project.
Not just translated it back to English, fixed gamebreaking bugs, tooltips/missing text lines, hotkeys, tech tree, many graphics and icons, but also I added campaigns, working Ai and lot of AoC elements like Trade Cart and unique theme music for civs. You can check full change log here.
HOW TO INSTALL:
1. Download the mod, and unpack it to Age of empires II main folder. Default location: C:\Program Files\Microsoft Games\Age of Empires II\ (the zip file contain all necessary folders)
2. Start the game with your Rome Returns.exe (can be found in Age2_x1\ subdirectory) to play!
About the Campaign
To play the Campaign start the game and click Rome Returns Campaign. You can choose from 11 campaign with total 64 maps, and can use 3+1 difficult settings.
You can also download Campaign as Scenarios from here.
About the Ai Userpatch is required!
You can choose from two Ai for the mod: Rome_RM_Ai and Rome_Only_DM (both was made by Tegla)
Rome_RM_Ai: Supports most of map and land types. You can also type "14" to give a middle difficult between Hard and Hardest, also Ai follows the "31" signal on minimap.
Rome_Only_DM: This Ai is suggested for good players only. For the biggest challenge use the following settings (2k and above 1v1 ratting is essential):
- Teams: 1vs1
- Civilization : Scythian
- Location: GA
- Size: Tiny (2-player)
- Difficulty: Hardest
- Resources: DM
- Starting Age: Post Iron Age
- Population: 200
- Reveal Map: any
- Victory: Conquest
- All Techs: No
(click on image for full picture)
Special thanks - yty from www.hawkaoc.net for base mod (and [Falling]_Boulder to link it) - original page
- Keisari Tapsa's and DiGiT's aoe tools
- Bala Arizalu for stand-alone version with Extended Trigger Patch (by Daniel Pereira)
- DiGiT, JustTesting1234 and LOD_mantis for aokTS
- AoE1's UPatch team for fixes and balance ideas
- Tegla for two custom Ai and CheeseOnToast_FE's help with it
- Lloyd Kinsella for Campaign Manager
- Jan dc and Tzontlimixtli for custom Wonders
- todler for new slinger, camel rider and caravan graphics
- AoE1 Wiki helped a lot in tooltip writing
- Justin for AoE-RoR Music and Allied Vision
- Every tester who helps to make this mod more awesome!
For Ai scripters:
You can download a new test version with a changed .exe and .dat: http://www.voobly.com/files/prompt/34784748
It changes 621 to be placed with sn-town-center-placement which ensures the AI can place it on any camp and humans can too.
Once there is a finished Ai I will update the original version with other fixes.
Very nice Mod :) but there still some bugs eg: A) Ai dont gather gold and stone. B) Ai dont create barracks units. C) Ai takes too long to build stables and temples.
Gallas File Author
Posted on 06/13/16 @ 10:35 AM
Are you used the custom Ai?
Vorx
Posted on 06/22/16 @ 12:11 PM
Yes i used the Rome_RM_Ai in hard/hardest, and i tried to reinstall, but the problem continues.(Offtopic) I logged in a old account by accident, i apologize for breaking the rules...
[Edited on 06/22/16 @ 12:34 PM]
Gallas File Author
Posted on 06/22/16 @ 03:41 PM
Ai is still not finished, and perhaps not liked the map, or simple bugged into itself. Sadly I'm not Ai scripter and can't do much. I appreciate any help on this.
Gallas File Author
Posted on 07/17/16 @ 08:37 AM
Thanks to Bala Arizalu this mod is stand-alone with own /Games directory and .exe file, also including Daniel Pereira's Extended Trigger Patch!
Governor Vanskof
Posted on 07/24/16 @ 04:57 AM
I can't play it! The game doesn't want to start! Can you help me?
[Edited on 07/24/16 @ 07:12 AM]
Gallas File Author
Posted on 07/24/16 @ 04:33 PM
Hi Governor Vanskof, Can you please be more specific about your issue?
Governor Vanskof
Posted on 07/25/16 @ 06:56 AM
When I start the game with Rome Returns.exe nothing happens. Can you help me on Skype?