This is the redesigned part 3 of the Time of Tea campaign. It isn't exactly the same as its near finished twin was, but that's ok. Instead of the rigorous effort in rebuilding this as the puzzle scenario it was with half efficient triggers, it is now a palace/castle showcase. I hope you enjoy it and may even draw ideas from it.
This file comes with two versions. 1.4RC and 1.0c
Userpatch adds triggers that use Change Object Nam ein Area effect.