Required Modpack (if not included with the download):
Build and Destroy
Forty-five years have passed since the fall of the Witch Queen Xaphira at the end of The Relics of Athalën. Since then, the country of Gwyndlegard has turned from a loose federation of regions and cities, into a centralized, militarized state. Its current leader, King Winstan, is hellbent on expanding the country's borders, and when his enemies ally against him, he decides to attack the weakest link in the alliance: Sarachrion.
You must take control of Sarachrion's armies and fend off the southern invasion!
• A large scale defend the spot-type scenario with three bases and castles to defend, each with its unique strategic importance,
• An enemy AI with mutiple strategies up its sleeve, which it adapts based on your strategy choices,
• AoK compatible! (no mods, custom data or HD expansions!)
• Roughly 1-2 hours of intense, action-packed gameplay,
• Bad jokes!
• Unpronouncable names!
• ... just download the scenario already, will you?
This scenario requires the 1.0c patch and the UserPatch 1.4 to work. (It has not been tested without the UserPatch, and certain effects could cause it to crash with just the 1.0c patch.)
A big fan of your Gwyndlegard serie, I tried this one as well, though so far I only have HD. Everything works pretty well though it seems impossible to win. All buildings were destroyed in the central castle which was also occupied by some of my men but apparently that wasn't enough. Well, it's still enjoyable anyway (and, as always, greatly designed map).
Cataphract887 Official Reviewer
Posted on 03/09/17 @ 03:24 PM
Some screenshots to go alongside my inbound review:
Holding the bridge
After that 1 hour afk session, ample resources to make paladinos
Best way to buy time?
Intercepting the gwyndlegard army
resolution to the battle, breaking the scenario
Its a very good game but is having some balance issues, and i also had lag. Covered more in the review
Posted on 10/20/17 @ 04:12 AM
I've destroyed the castles and every other building including the gates of the enemy forward base and have 20 or so Paladins in there....
They still keep spawning and the process repeats again....
Is this a bug, or am I doing something wrong?
(Yes I am using the Userpatch 1.4)