This group of scenarios led me to construct the Vikings! Campaign.
Made to work on Forgotten Empire and African Kingdoms, this fun-run allows players to understand the greatness of the Viking civilization and to explore the vast depths of time.
Take Erik the Red on a spirited journey, through vast jungles, seas, islands, and a confrontation with gunpowder.
Its not an average level of proficiency to post a campaign that is three random maps with lots of extra units. Here is how to make a campaign that earns more than a 1.4:
1.Start with a blank map, then create terrain and detail it to the point it looks as good or better than any random map.
2.Add some gameplay;could be a build and destroy or a fixed force adventure from one end of the map to other.
3.Be creative and make the gameplay have its own character, so that it isnt identical to what a player can get with a skirmish random map game.
4.Make the games challenging, but do it in a fair way so the player can overcome the difficulty. The enemy should be stronger than the player, not the other way around.
5.Add a story so the player cares about what is happening, or is educated about historical events. Some authors make a story before even starting work on the scenario.
6.Repeat this 3 or 4 times, make each map in the campaign different with varied gameplay, with a storyline that picks up in each mission where the last left off, then combine that and call it a campaign.
You should try to make content that is enjoyable and worth peoples time when you upload files here. Maps that provide identical gameplay or worse as the random map skirmish mode are the bottom of the barrel and earn their low ratings, like this campaign did.
murdilator File Author
Posted on 04/30/17 @ 05:22 PM
I don't take orders, sorry.
Mash (id: Mashek)
Staff
Official Reviewer
Posted on 04/30/17 @ 07:57 PM
murdilator, no one is ordering you to do anything. Cataphract has given his time to list down a number of key factors in improving your scenario design in order that you may create a good scenario worth people's time. Putting up walls before such suggestions and improvement is the reason you're getting low ratings for your files. There is a saying to be slower to speak but quicker to listen.