"Vikings! Campaign" promises to take the player on a journey to experience the greatness of the Viking civilization. Many promises are made about the campaign, but its content struggles to live up to its bold blacksmith description...
The games play out smoothly enough but there is little enjoyment to be had from being in the imperial age with 100+ soldiers against feudal age opponents with small armies.
Every map is a pretty much a freebie win that only the most inexperienced player in their very first game would struggle to win. Giving the player the ability to place trebuchets against the enemies TCs and castles while protecting them with a large, upgraded army right from the getgo of the game warrants the minimum rating here. The player needs to be at risk of losing, and generally speaking most balanced scenarios give the enemy a stronger army, bigger navy, and more technology. You need to challenge the player, and do it in a fair way to make an interesting game.
There is little creativity in taking three random maps, adding hundreds of units, some bases to destroy, and calling it a day. There is very little that makes these three games stand apart from a random map build and destroy.
Map Design 2
Three random maps from the HD edition were used as the base, with no modification made beyond adding lots of buildings.
There is not a single word typed anywhere in this campaign.
Final Thoughts:For all effective purposes its 3 random maps placed together and called a campaign.
Here are some game recommendations for the author;
Ragnar's Raids by Filthydelphia on Steam
Wind of the North by Mashek
Storm on the Steppes by Hockeysam
Kings of Destruction - Battles of the Khans by Bassi both on Steam and here on AoKH
The first two of these are Viking themed games, while the last two are build and destroy style games. Play some of these scenarios, look at their feedback and reviews, and just try to incorporate a teeny bit of what they are doing well in your eyes into your own scenarios. And dont just copy and reupload them with extra resources while calling it "redone" either.