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Author |
File Description |
CRY Zix |
Posted on 08/20/16 @ 06:26 AM (updated 01/22/24)
File Details |
Version: |
Age of Empires II: DE |
Style: |
Blood |
Number of players: |
8 |
Screenshot:
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CBA PathBlood 1.8.0 by Zix
Download:
=V= CBA PathBlood 1-8-0.scx (rated in CS - Alternative ladder)
Old versions
Changelog
Voobly link
Steam link
Supported game versions:
AoC 1.0
AoC 1.0c
AoC 1.4 RC
AoC 1.5 RC
AoC 1.6 RC (42 civs)
Forgotten Empires (23 civs)
WololoKingdoms (31 civs)
Realms (42 civs)
Portuguese Civ Mod III (36 civs + Renaissance Age)
5th Age Mod
AoC HD
Forgotten Empires HD
The African Kingdoms HD
Rise of the Rajas HD
Definitive Edition (45 civs in total)
Lords of the West DE
Dawn of the Dukes DE
Dynasties of India DE
Return of Rome DE
The Mountain Royals DE
Technical info:
Map size: 144×144
Triggers: 5245
Conditions: 12583
Effects: 39066
Settings:
"All Techs" must be OFF!
Main features
200 kills/petard, you choose hero
You get a petard after every 200 kills, raze a Palisade Wall to unlock hero (as in PathBlood maps).
Razing a Dock costs 3 petards.
Set spawn (gather point) anywhere on the map (not only close, medium or long)
Just press . button to select your gather point, then you can move it anywhere!
Warning! If you click . button while you selected an idle villager, the selection will jump to the next idle villager instead of the Gather Point. You can fix it by long pressing the . button, and the selection will stop at your Gather Point.
If you run not 1.5/1.6 version:
Double click on the horse behind your base, then task them anywhere on the map to set the gather point there!
Turbo mode available (default=Normal)
Host can set game speed Normal or Turbo.
In Turbo mode, the spawns will work 67% faster and the pop limit will be 1000.
No self-killing cheat
You won't get kills by killing own or allied units, and you won't get razings by razing own or allied buildings with Siege Onager or Cannon.
Warning! Advanced Statistics in version 1.4/1.5/1.6 counts in these unfair kills too, so it may show different amount than your real kills. For accurate number of kills, look at your kill counter's HP.
Reworked anti-delete system
If you accidentally delete a gate/tower, or you delete because you want extra space, all enemies will get +1 razing amount instead of auto booting.
If you raze your own gate/tower with Onager or Cannon, the system will detect as you deleted it!
If you raze your ally's gate/tower with Onager or Cannon, the system will detect as your ally deleted it!
You can't freely delete a gate/tower in the same second when a player razes an other player's building.
Change base
Build Castle to other base (only to white area), you will lose your Castles in your old base, and your hero and villager spawns will work in your new base. Your king panic will be teleported there if you did not use it yet.
Up to 5 players are supported to be in the same base (3 in Turbo), all of them get their hero there, without any interference!
Host can set More bases On/Off (default=off)
Off=you can change base
On=you can have more bases, your spawns will work in all of your bases at the same time
Kill counter shows exact number
It shows not only 50, 75 or 100..., it will show the exact number of kills (51, 52, 53...).
Feed counter (units lost)
Feed counter added next to the kill counter, so you can see if you kill more units than you feed.
It shows exact number too.
Feed warning
You will get a warning message if your [units lost-kills] difference is increasing too fast.
Auto research
All technologies are auto researched in right age, so you don't need to worry about researches.
University and Blacksmith are removed from the game.
Better default unit stances (works in 1.5/1.6, HD, and DE only)
All archer units spawn with Stand Ground stance instead of Aggressive stance.
Meele-attack heroes spawn with Aggressive stance instead of Defensive stance.
Petards spawn with Aggressive stance instead of No Attack stance (if you use it as hero).
Saboteurs spawn with Aggressive stance instead of Defensive stance.
Longboats spawn with Stand Ground stance instead of Aggressive stance.
All hand cannoneer units spawn with Stand Ground stance instead of Aggressive stance.
Cannons spawn with Stand Ground stance instead of Defensive stance.
Turn On/Off Hero, Unit, and Villager spawns
Turn on/off any of your spawns easily.
Unit creating will start in the 1st second of the game
You don't need to wait 8-10 seconds for getting units, the game starts instantly.
Host can set Great Khan On/Off (default=off)
All players get a Genghis Khan with improving attack and HP.
Great Khans cannot be deleted in version 1.5/1.6/DE.
Other features
The map supports 84 different civilizations in total.
The map can detect which game version you are running, and activates only the required triggers for that game version.
The map is fully symmetric, there are no terrain glitches.
Each trigger has a name, and the triggers are not messed-up, so it is easy to understand the working of the map.
Players' start views are in the center of their bases.
Pop limit is 300, it doesn't matter what you set at start (in Turbo mode, it's 1000).
The tower behind your base shows how much kills you need for Castle and Imperial Age, and how much razings you need for Villagers.
You will get a notification after every razing how much more you need for getting Villagers.
Host can set everything only in the first 2 minutes, after that all turns into default.
Build dock front of the towers (first delete gate, or remove the walls there).
Rebuild Castles (cannot build anywhere, only to white area).
If you rebuild your Castle to exactly the same location, your unit spawn will work again there.
No Hay Stacks are created in front of the destroyed Castles to block unit spawn there. This is done without quadrupling all unit creation triggers.
Bombard Tower is available in Castle Age.
Enabled Fire Tower to build in Forgotten Empires and up (it is stronger against Rams than other towers).
Enabled Sea Tower to build in version 1.5/1.6, with a fast rate of fire.
If you use your king panic, the ally and enemy objects can't block you from getting the Scorpions (works best in version 1.5/1.6).
Enabled creating Scorpions from Siege Workshop.
Build Siege Workshop in Feudal Age, but you can make Rams or Scorpions from it only after reaching Castle Age.
Build Monastery and create Monks in Feudal Age.
Units/heroes on the spawn area are tasked only in the creation second.
Removed 20 Watch Tower limit, you can have unlimited Watch Towers inside your base.
100 Bombard Tower limit has been added, if you have 100, only the construction will be blocked, but you won't lose all of your Bombard Towers (works only in version 1.5/1.6).
Make unique unit from Castle in Castle Age.
Middle bonus is 10 kills/3 minutes, no middle Trebs.
If you get a Petard, your window view will automatically switch to its location, so you won't forget to unlock a new hero (this feature is disabled in 1.0/1.0c because it could cause game crash).
If you unlock a hero, it will automatically go to the spawn area, and the old hero will go away before the new arrives.
You can't delete your Castle in version 1.5/1.6/DE if you have 1 Castle only (to prevent accidental suicides).
If you collect 8000 kills, you win the game.
Look my other maps too:
Random Labyrinth
Black Forest Maze
Tic Tac Toe |
Author | Comments ( All | Comments Only | Reviews Only ) |
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PoppingOff |
Posted on 04/27/17 @ 07:04 AM
hey, how do you take an area picture of the map layout like that? thanks. |
CRY Zix
File Author |
Posted on 05/13/17 @ 09:10 AM
Hey, just push Ctrl+F12. |
HGDL v0.8.2 |
Statistics |
Downloads: | 435 |
Favorites: [] | 0 |
Size: | 289.44 KB |
Added: | 08/20/16 |
Updated: | 01/22/24 |
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