Required Modpack (if not included with the download):
Build and Destroy
Number of players:
We might have all played Age Of Kings' Frederick Barbarossa's final scenario. We saw that Richard's team is sorta useless. Richard just launches an attack. If he is killed, nothing happens. Historically it's very inaccurate.
So, I decided using Campaign Manger (thanks to Lloyd Kinsella) then I extracted the files. But then I found some AI issues. So, I used Trigger Studio (thanks to mullikine). But still I have AI issues. Then I digging around the AI system files. But somehow I got those files I needed then I implemented those on my game. Then it solved my problem. I have tested this scenario on Voobly. It works. Finally I made a CO-OP system in this scenario.
Well, I have remastered the scenario little bit. A lot of changes you can see.
So, before you play, you'll need to take care about these scenario.
Player 1 (host): Civilization: Teutons, Player.
Player 2: Civilization: Byzantines, AI: Barbarossa-scn6 player 2
Player 3: Civilization: Persians, AI: Barbarossa-scn6 player 3.
Player 4: Civilization: Saracens, AI: Barbarossa-scn6 player 4.
Player 5: Civilization: Britons, Player.
Team shouldn't be locked because diplomacy triggers won't work.
Don't mess with population/resource limit (though I haven't tested it)
Userpatch 1.5 will be needed(Since I made on this)
I might missed something in the description. So, please tell me in the comment section. Give feedbacks.
I am thinking about making more CO-OP style scenarios. So, tell me in the comments.
Scenario might have many bug/balance issues so tell me in the comments. Made scenario bit hard. Test required
(Extremely sorry for my bad English mistakes)
To contact me: