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Downloads Home » Single Player Scenarios » Traitor yet a Hero (Adventure2)

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Traitor yet a Hero (Adventure2)

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Version: Age of Kings
Hi i got alot of fan mail from my last senario (adventure)i hope u guyz injoy this one more i plan to come out with maybe 10 in all and then start only like one senario story
unless i get alot of mail telling me to
so try to injoy this one it was a bitch making it.....

ps-do not chet it will mess the line up of the game
trust me u wont injoy it
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Hero Tuvok1
Map Design3.0
Overall I very nice scenario. It has a bit of everything in it. Some RGP, build up and destroy and at one point fixed force. The victory conditions all worked well, except at the end it takes like 2:00 minutes to be victorious when after the chat it should maybe take 20 seconds at the most. The custom sounds that were added really made the scenario more intense. At one point this battle music comes on, but nothing happens then all of a sudden it says "Imperial prison change diplomatic stance to enemy" of course you're in his base! So you have to get out there with Eric the Red.(the guy you are supposed to keep alive) The map design was overall well done. It's not exceptional, but at least there were no big grass areas. The one thing that stands out in my mind the most is the big city you have. It's one of the best cities I've ever seen! I like how you used the battering rams to stop you from going up the other path! That's a good idea!

But like in every scenario there are a few things you could improve on, There was no story, all that was said were the victory conditions you lost 4 points for that, and plus the language used was inappropriate. I mean in the medieval times I don't even think the saying "cut the crap" ever existed. All swearing does is take away the medieval feel. A bitmap would of also been nice. Another thing is you should add both scenarios together because to understand it you have to play the first one. I spent 15 minutes looking for the first one! It would make it much easier for all of us. Also I think there is a little bug in there. At the end when you are at the prison, The rebels don't attack the prison, I'm not sure if that's suppose to happen but it shouldn't. Another thing is that it is easy to win. I beat it on my first try. The author should make it harder, maybe putting more triggers. For example you should have one were the big city is under attack by the Imperials and if the wonder is destroyed you lose. Stuff like that should be added. One more thing all the imperial teams are blue and so are you. It gets REALLY confusing because you don't know who is who! On the mini-map it's the worst...

I suggest that you download this campaign, It's a good and fun campaign. It has its bad points but doesn't every scenario? I can't wait for the next chapter!

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Map Design3.0
Favorites: [Who?]0
Size:2.16 MB