Almost every game in AoE ends up in a global massacre.
I got this idea from a show I once saw and I tried remodeling: it consists in killing just 1 player, and if you happen to kill someone that's not your target, you're gonna lose the game. Literally, it will be 5-players forfait, that's why you've gotta hold your bloodlust back.
A crucial point I thought about is diplomacy: you could ally with the other 4 neutral players, for thing like more vision or who knows, even help if you're getting attacked, as your defeat would be everyone's defeat; you could also ally with your target -considering he doesn't know who's after him- and strike at the right moment. It's all about being the smartest, in both offering or refusing alliances.
The player cap is 6 mostly because I found a nice seed to work on, and by the time I finished editing the map I had no space for 2 more players. Sucks to be me.
However, just tying players up wouldn't have been funny, so I put some others things to achieve. I think it came out pretty well, and I'd like someone to actually give me an opinion, or tips for any change/improvement.