Required Modpack (if not included with the download):
AoC and HD versions
This script dots the landscape with large ponds brimming with shore fish. This opens up different build orders throughout the game. Especially the early game (5 villagers on shore fish can maintain villager production compared to the 6 needed on sheep). The rest of the map is left unchanged. Though a player can certainly wall up between the ponds and terrain much easier than on base-Arabia.
In this script, every player gets 2 buildings at the beginning of the game, chosen randomly from the list below. Each player gets the same buildings, in addition to a Town Center and starting villagers.
Note: players can get two of the same building (i.e. barracks, barracks; castle, castle)
EXCEPT for blacksmiths and markets. I didn't feel like getting two blacksmiths or two markets made for very interesting game play.
Hope you guys (and potential gals) enjoy. As before, feedback and criticisms are welcome.